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Doing away with INT/WIS/CHA
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<blockquote data-quote="Tony Vargas" data-source="post: 7631386" data-attributes="member: 996"><p>Heh. My own experience is that a lot of players run their high-CHA PCs as insufferable jerks. IDK exactly where that comes from, but I've seen too much of it to discount.</p><p></p><p>And, then there's the whole issue of PC immunity/player resistance to social mechanics, which is one of the things driving the idea. The characters your PC interacts with the most are the other PCs, if they treat your character like, well, you, it doesn't really matter what his CHA is, it's just how good your sorcerer is at casting spells or whatever.</p><p></p><p>It's some of those other threads that inspired this idea. </p><p></p><p> That's the whole point, they're meant to remove any modeling of the PC's mental faculties that may be different from the players. It's a radical narrowing of scope.</p><p></p><p></p><p>Heh. Or it's the whole point of roleplaying, depending on who you talk to. If you're playing a PC who is mentally very different from you, you have to run it from the outside, you can't just apply your brainpower to solving a puzzle, you have to think how your dense barbarian or brilliant wizard might solve it, then probably go to a resolution mechanic that takes you out of the moment, breaking your immersion. While if all puzzle-solving is done by the player, the player stays in the fiction when solving puzzles. Same applies to all uses of mental stats.</p><p></p><p>I commend your good judgement, sir. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7631386, member: 996"] Heh. My own experience is that a lot of players run their high-CHA PCs as insufferable jerks. IDK exactly where that comes from, but I've seen too much of it to discount. And, then there's the whole issue of PC immunity/player resistance to social mechanics, which is one of the things driving the idea. The characters your PC interacts with the most are the other PCs, if they treat your character like, well, you, it doesn't really matter what his CHA is, it's just how good your sorcerer is at casting spells or whatever. It's some of those other threads that inspired this idea. That's the whole point, they're meant to remove any modeling of the PC's mental faculties that may be different from the players. It's a radical narrowing of scope. Heh. Or it's the whole point of roleplaying, depending on who you talk to. If you're playing a PC who is mentally very different from you, you have to run it from the outside, you can't just apply your brainpower to solving a puzzle, you have to think how your dense barbarian or brilliant wizard might solve it, then probably go to a resolution mechanic that takes you out of the moment, breaking your immersion. While if all puzzle-solving is done by the player, the player stays in the fiction when solving puzzles. Same applies to all uses of mental stats. I commend your good judgement, sir. ;) [/QUOTE]
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