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Doing away with INT/WIS/CHA
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<blockquote data-quote="Tony Vargas" data-source="post: 7631398" data-attributes="member: 996"><p>Yes. You're playing "yourself" (that is, someone with exactly your mental capacity & emotional reaction &c), but in a body with very different physical and supernatural capabilities. </p><p></p><p>Some argue it's the essence of RP, that without that immersive sense, you're just moving a pawn in a boardgame.</p><p></p><p></p><p>That's a generally good way of handling checks, but it can be criticized as reducing the player's 'agency' in his character, and any sense of immersion, as the player is left unable to make more choices for the character than general objectives. </p><p></p><p>"Now, if we move these sliding pieces into exactly the right configuration, the delicate spring mechanism will release the lock, there are 36,000 possible combinations so...." </p><p>::SMASH!:: ::sproing:: "Open now."</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7631398, member: 996"] Yes. You're playing "yourself" (that is, someone with exactly your mental capacity & emotional reaction &c), but in a body with very different physical and supernatural capabilities. Some argue it's the essence of RP, that without that immersive sense, you're just moving a pawn in a boardgame. That's a generally good way of handling checks, but it can be criticized as reducing the player's 'agency' in his character, and any sense of immersion, as the player is left unable to make more choices for the character than general objectives. "Now, if we move these sliding pieces into exactly the right configuration, the delicate spring mechanism will release the lock, there are 36,000 possible combinations so...." ::SMASH!:: ::sproing:: "Open now." [/QUOTE]
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