Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Doing away with INT/WIS/CHA
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 7635635" data-attributes="member: 4937"><p>In my experience, attempting to prop up the social interaction pillar with robust mechanical support counter-intuitively tends to decrease social interaction rather than increase it.</p><p></p><p>The most functional mechanical system for adjudicating RP is simply IMO some sort of fortune test, preferably one that generates a small degree of success but a simple pass/fail will do fine if you have some means of robustly adjudicating difficulty. Beyond that, no part of the game works better with the GM just working off rulings and gut feel for the situation than social challenges, because any system that realistically models the dynamics of interaction between people will be vastly more complex than a system that realistically models combat, and the simple mechanical churn will detract from RP.</p><p></p><p>Ironically, the worst thing you can do to encourage good social interaction is provide a system of "moves" and mimic combat mechanics exactly, and yet in my experience that is exactly what games that are attempting to support a social pillar attempt to do. I call this the "banging it with a hammer" approach, in that well you only have one tool in your toolbox and so you assume that it applies equally well to solving all problems. One of the few systems I've seen that looks like it has mechanical support for social combat that might work is 'Dogs in the Vineyard' and that in part because it assumes a hierarchy of conflicts were escalating stakes to a more definitive conflict trumps lower conflicts - thus breaking the symmetry that more niave designers seem to design into the system.</p><p></p><p>In short, while I agree with the OP that this post shows just how bad the idea is, I'm not convinced that his minimalist approach isn't actually better than a more robust system.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7635635, member: 4937"] In my experience, attempting to prop up the social interaction pillar with robust mechanical support counter-intuitively tends to decrease social interaction rather than increase it. The most functional mechanical system for adjudicating RP is simply IMO some sort of fortune test, preferably one that generates a small degree of success but a simple pass/fail will do fine if you have some means of robustly adjudicating difficulty. Beyond that, no part of the game works better with the GM just working off rulings and gut feel for the situation than social challenges, because any system that realistically models the dynamics of interaction between people will be vastly more complex than a system that realistically models combat, and the simple mechanical churn will detract from RP. Ironically, the worst thing you can do to encourage good social interaction is provide a system of "moves" and mimic combat mechanics exactly, and yet in my experience that is exactly what games that are attempting to support a social pillar attempt to do. I call this the "banging it with a hammer" approach, in that well you only have one tool in your toolbox and so you assume that it applies equally well to solving all problems. One of the few systems I've seen that looks like it has mechanical support for social combat that might work is 'Dogs in the Vineyard' and that in part because it assumes a hierarchy of conflicts were escalating stakes to a more definitive conflict trumps lower conflicts - thus breaking the symmetry that more niave designers seem to design into the system. In short, while I agree with the OP that this post shows just how bad the idea is, I'm not convinced that his minimalist approach isn't actually better than a more robust system. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Doing away with INT/WIS/CHA
Top