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General Tabletop Discussion
*Dungeons & Dragons
Doing away with INT/WIS/CHA
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<blockquote data-quote="DMZ2112" data-source="post: 7635657" data-attributes="member: 78752"><p>I don't see the advantage. I mean, you can argue that no one really understands what the mental ability scores mean, and that is definitely a problem I have with D&D: </p><p></p><p>Is Intelligence a measure of education, or "IQ;" </p><p>is Wisdom willpower, sanity, or common sense; </p><p>is Charisma physical beauty, leadership ability, or personality?</p><p></p><p>But as to whether mental ability scores should be removed entirely... I mean, why stop there? You could arm wrestle your players to determine whether they can lift the portcullis, or have them play ten rounds of Jenga to pick a lock. You could slip arsenic into their food over a period of weeks to see how well they resist poison.</p><p></p><p>Maybe don't do that last one.</p><p></p><p>Sure, a smart player is going to have trouble playing a dumb character, and a dumb player is going to have trouble playing a smart character. That's exactly why the numbers exist. The dungeon master can force a roll when they feel like the smart player is overreaching, and the dumb player can request a roll if they feel like they're not personally up to the challenge their character is facing.</p><p></p><p>I can't help feeling like the endpoint of this reasoning is a game where we all just play ourselves, which isn't roleplaying at all.</p><p></p><p>I hear the arguments about how the Persuasion skill and its ilk interfere with "actual social roleplay" (whatever that is), and yeah, there's some good design logic there. But it's a game first, folks, not a thought exercise, and for that matter it is a game that disproportionately appeals to the socially awkward. You don't get to tell those players they can't play the bard if the bard is who they want to play. Sorry.</p></blockquote><p></p>
[QUOTE="DMZ2112, post: 7635657, member: 78752"] I don't see the advantage. I mean, you can argue that no one really understands what the mental ability scores mean, and that is definitely a problem I have with D&D: Is Intelligence a measure of education, or "IQ;" is Wisdom willpower, sanity, or common sense; is Charisma physical beauty, leadership ability, or personality? But as to whether mental ability scores should be removed entirely... I mean, why stop there? You could arm wrestle your players to determine whether they can lift the portcullis, or have them play ten rounds of Jenga to pick a lock. You could slip arsenic into their food over a period of weeks to see how well they resist poison. Maybe don't do that last one. Sure, a smart player is going to have trouble playing a dumb character, and a dumb player is going to have trouble playing a smart character. That's exactly why the numbers exist. The dungeon master can force a roll when they feel like the smart player is overreaching, and the dumb player can request a roll if they feel like they're not personally up to the challenge their character is facing. I can't help feeling like the endpoint of this reasoning is a game where we all just play ourselves, which isn't roleplaying at all. I hear the arguments about how the Persuasion skill and its ilk interfere with "actual social roleplay" (whatever that is), and yeah, there's some good design logic there. But it's a game first, folks, not a thought exercise, and for that matter it is a game that disproportionately appeals to the socially awkward. You don't get to tell those players they can't play the bard if the bard is who they want to play. Sorry. [/QUOTE]
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