Shortymonster
First Post
There are some games out there that make great use of shopping in game to promote a stylistic feel. CP 2020 does this brilliantly, being all about style over substance, but in most other games, i can really do without worrying about each individual coin and where my next drink is coming from. When designing a game then, I thought I'd try and figure out a way of working around money as much as possible, so I have instead come up with a system based on bargaining for things from a position where you will make the most use of on object. Not quite a barter system, as that comes with problems of its own, but I thought it could be worth trying.
Full details can be found here, but I want to know if anyone else is happier doing away with the book keeping and coin counting as much as I am, and if there have been any other solutions that you've seen work? I've seen a couple of attempts, but most have involved book keeping ina different way, and only marginally reduced the tie spent worrying about such things.
Full details can be found here, but I want to know if anyone else is happier doing away with the book keeping and coin counting as much as I am, and if there have been any other solutions that you've seen work? I've seen a couple of attempts, but most have involved book keeping ina different way, and only marginally reduced the tie spent worrying about such things.