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<blockquote data-quote="Ahnehnois" data-source="post: 6056725" data-attributes="member: 17106"><p>Don't get me wrong; I can see the other side, why someone would want control of their character stats or assurances of a certain level of competence.</p><p></p><p>However, I don't think a 3d6 character is "gimped at everything". First, you still might roll well. Beyond that, what happens depends very much on the style of the game. At worst case, your character has poor ability scores, but that only matters for campaigns where you are actually making a lot of high-stakes dice rolls. A DM might create challenges that are more achievable to match the character's lack of ability. Or the DM might focus on more a rp-heavy style and roll fewer dice. Or maybe the DM stays with the style he'd use for strong characters, and you accept that things will be difficult.</p><p></p><p>Again, for my part, I usually use an allocation system far more generous than standard point buy, and I enjoy the wish fulfillment aspect and the greater tactical element associated with having that level of control in character creation. But every now and then I change it up with a dice roll, because I think that has merits too.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6056725, member: 17106"] Don't get me wrong; I can see the other side, why someone would want control of their character stats or assurances of a certain level of competence. However, I don't think a 3d6 character is "gimped at everything". First, you still might roll well. Beyond that, what happens depends very much on the style of the game. At worst case, your character has poor ability scores, but that only matters for campaigns where you are actually making a lot of high-stakes dice rolls. A DM might create challenges that are more achievable to match the character's lack of ability. Or the DM might focus on more a rp-heavy style and roll fewer dice. Or maybe the DM stays with the style he'd use for strong characters, and you accept that things will be difficult. Again, for my part, I usually use an allocation system far more generous than standard point buy, and I enjoy the wish fulfillment aspect and the greater tactical element associated with having that level of control in character creation. But every now and then I change it up with a dice roll, because I think that has merits too. [/QUOTE]
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