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*Pathfinder & Starfinder
Doing it wrong Part 1: Taking the dragon out of the dungeon
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<blockquote data-quote="Teacher Man" data-source="post: 6062592" data-attributes="member: 6702166"><p>The thing many people are forgetting is that the newer versions of D&D allow you to have your cake AND eat it. You can have an old school D&D style campaign where many of the party don't make it, OR you can have a more open ended style campaign where the players drive things, OR you can mix and match to your heart's content. </p><p></p><p>Personally I think that you do need to have a mix of premade adventures along with some flexibility mixed in. I also strongly believe that you need to give your group an end goal, something that they need to accomplish. Playing games like The Sims is fun, for a while, but because there is no end goal there is no sense of accomplishment because there is nothing to accomplish. </p><p></p><p>I am running module G1 converted to version 3.5 in a tournament style setting for our high school RPG club and they are really enjoying it. They are also keeping me on my toes because they tend to think outside of the box and I have a feeling that the campaign will go in an unintended direction. </p><p></p><p>Besides why can't you have a gaming world and then incorporate pre-made modules into that world? </p><p></p><p>One more thing, I also believe that characters can and should get killed, especially if the player does something insanely stupid. It shows them that actions do have consequences, and that they need to think before they act. Secondly, it adds a sense of tragedy to a campaign which makes it more realistic. And can open up new avenues for both the DM and the players. 'Yes we can bring him back to life, but in return..."</p><p></p><p>Anyway lunch is over and I need to get ready to inflict, er teach my 9th graders about the Odyssey...</p></blockquote><p></p>
[QUOTE="Teacher Man, post: 6062592, member: 6702166"] The thing many people are forgetting is that the newer versions of D&D allow you to have your cake AND eat it. You can have an old school D&D style campaign where many of the party don't make it, OR you can have a more open ended style campaign where the players drive things, OR you can mix and match to your heart's content. Personally I think that you do need to have a mix of premade adventures along with some flexibility mixed in. I also strongly believe that you need to give your group an end goal, something that they need to accomplish. Playing games like The Sims is fun, for a while, but because there is no end goal there is no sense of accomplishment because there is nothing to accomplish. I am running module G1 converted to version 3.5 in a tournament style setting for our high school RPG club and they are really enjoying it. They are also keeping me on my toes because they tend to think outside of the box and I have a feeling that the campaign will go in an unintended direction. Besides why can't you have a gaming world and then incorporate pre-made modules into that world? One more thing, I also believe that characters can and should get killed, especially if the player does something insanely stupid. It shows them that actions do have consequences, and that they need to think before they act. Secondly, it adds a sense of tragedy to a campaign which makes it more realistic. And can open up new avenues for both the DM and the players. 'Yes we can bring him back to life, but in return..." Anyway lunch is over and I need to get ready to inflict, er teach my 9th graders about the Odyssey... [/QUOTE]
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Doing it wrong Part 1: Taking the dragon out of the dungeon
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