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General Tabletop Discussion
*Pathfinder & Starfinder
Doing it wrong Part 1: Taking the dragon out of the dungeon
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<blockquote data-quote="the Jester" data-source="post: 6063158" data-attributes="member: 1210"><p>First of all, I have to say that this is a great and enjoyable discussion. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Second, it sounds like our playstyles are about 20 degrees apart on a circle- close, with considerable overlap, but still with noteworthy differences. In my case, I love the idea of the pcs making things quiet for a while, both because I enjoy watching them build the setting through their actions ("we've got downtime, I'm buying an inn!") and because I love letting time pass in the game- I'm one of those guys who HATES the whole "1st to 20th level in a month" thing. I much prefer a sort of "After a year of adventuring, you guys are 6th level" pace.</p><p></p><p>Anyhow, I'm in full agreement with you on this bit, at least: </p><p></p><p>However, in my experience, to my tastes and for playstyle my group uses, a sandbox gives me more surprises than anything else. I like a lot of adventures with story in them- the Savage Tide and Age of Worms are both heavy story campaigns, but they're both excellent IMHO- but a sandbox has the (to me) advantage that you never know, things might even be quiet for a while. I totally understand that having downtime (much less playing it out!) isn't for everyone, but that's where some of the biggest surprises come from in my campaign (suddenly, one pc enters the political arena!).</p></blockquote><p></p>
[QUOTE="the Jester, post: 6063158, member: 1210"] First of all, I have to say that this is a great and enjoyable discussion. :) Second, it sounds like our playstyles are about 20 degrees apart on a circle- close, with considerable overlap, but still with noteworthy differences. In my case, I love the idea of the pcs making things quiet for a while, both because I enjoy watching them build the setting through their actions ("we've got downtime, I'm buying an inn!") and because I love letting time pass in the game- I'm one of those guys who HATES the whole "1st to 20th level in a month" thing. I much prefer a sort of "After a year of adventuring, you guys are 6th level" pace. Anyhow, I'm in full agreement with you on this bit, at least: However, in my experience, to my tastes and for playstyle my group uses, a sandbox gives me more surprises than anything else. I like a lot of adventures with story in them- the Savage Tide and Age of Worms are both heavy story campaigns, but they're both excellent IMHO- but a sandbox has the (to me) advantage that you never know, things might even be quiet for a while. I totally understand that having downtime (much less playing it out!) isn't for everyone, but that's where some of the biggest surprises come from in my campaign (suddenly, one pc enters the political arena!). [/QUOTE]
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Doing it wrong Part 1: Taking the dragon out of the dungeon
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