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General Tabletop Discussion
*Pathfinder & Starfinder
Doing it wrong Part 1: Taking the dragon out of the dungeon
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<blockquote data-quote="Teacher Man" data-source="post: 6063544" data-attributes="member: 6702166"><p>@Pemberton</p><p></p><p>To me, a pre-made adventure is not a game on rails, it's merely a skeleton that is fleshed out by the decisions the players make. It's also something that can be worked into a 'sandbox mode' game. And while some groups do great without much structure, other's don't. One of the great things about D&D is that you are not boxed into one play style. </p><p></p><p>I have a bunch of high school kids who don't have the experience necessary to go a sandbox game and I am not organized enough to provide that kind of experience for them. I am, however, creative enough to take a premade module and shape it into a more organic experience. It's not a game on rails and I think you do a disservice to modules with such a dismissive attitude. </p><p></p><p>Are there people who make it a railroad style game? Yes there are, but the modules are what you, as the DM make them, they are a resource, nothing more, nothing less, it's what you DO with that resource that counts. </p><p></p><p>I saw a post where one of the players opened an inn, great have a marauding band of (fill in creature here) raid the city and burn the inn to the ground! You now have the hook to make the players seek revenge on them. Stick the cave, castle, tomb etc., out in the wilderness, the players track them there and you're off to the races. </p><p></p><p>Sandbox plus resource = good time had by all...</p></blockquote><p></p>
[QUOTE="Teacher Man, post: 6063544, member: 6702166"] @Pemberton To me, a pre-made adventure is not a game on rails, it's merely a skeleton that is fleshed out by the decisions the players make. It's also something that can be worked into a 'sandbox mode' game. And while some groups do great without much structure, other's don't. One of the great things about D&D is that you are not boxed into one play style. I have a bunch of high school kids who don't have the experience necessary to go a sandbox game and I am not organized enough to provide that kind of experience for them. I am, however, creative enough to take a premade module and shape it into a more organic experience. It's not a game on rails and I think you do a disservice to modules with such a dismissive attitude. Are there people who make it a railroad style game? Yes there are, but the modules are what you, as the DM make them, they are a resource, nothing more, nothing less, it's what you DO with that resource that counts. I saw a post where one of the players opened an inn, great have a marauding band of (fill in creature here) raid the city and burn the inn to the ground! You now have the hook to make the players seek revenge on them. Stick the cave, castle, tomb etc., out in the wilderness, the players track them there and you're off to the races. Sandbox plus resource = good time had by all... [/QUOTE]
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Community
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*Pathfinder & Starfinder
Doing it wrong Part 1: Taking the dragon out of the dungeon
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