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General Tabletop Discussion
*Pathfinder & Starfinder
Doing it wrong Part 1: Taking the dragon out of the dungeon
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<blockquote data-quote="Manbearcat" data-source="post: 6065339" data-attributes="member: 6696971"><p>I wanted to add a quick addendum to my post above because I think my reading comprehension may have been slightly off when I read it.</p><p></p><p>My purpose in syncing/coordinating expectations has more to do with the fickle, transient nature of human psychology than anything else. Its not entirely system or campaign neutral, but it mostly is. As I attempted to outline above, unfortunately, I think a great many folks don't even understand their own tastes and preferences and don't remember what took place in poignant moments the day before, let alone the week before. Those two players in my game wanted both a backdrop of purist for system, process based, causal logic simulation in their gameworld...and they wanted a (seemingly random) drift to story now, genre logic so they could have their "on demand" cool moments...but they wanted this without invoking the metagame and the outcome based results that it allows (and 4e support). He didn't want to use any thematic powers that provided what he was looking for. He balked at Fail Forward techniques and Fortune in the Middle fortune resolution. And somehow this was my fault as DM that it was impossible to pull off?</p><p></p><p>They didn't even understand how ridiculous those expectations were, why they were so, and how bad it is for a game to have that incoherent creative agenda. For those kinds of reasons, I do the prep and synching that I do. Its not really related to 4e. I do it in any game that I do that isn't a one-off and isn't flat horror/mystery.</p><p></p><p>I think 4e would be relatively fine without understanding the nuance of all of the archetype tastes as the thematic powers, class fluff and paragon path fluff tell a good story...but I still do it because we are human and the devil is in the details. Human perception is a funny thing.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6065339, member: 6696971"] I wanted to add a quick addendum to my post above because I think my reading comprehension may have been slightly off when I read it. My purpose in syncing/coordinating expectations has more to do with the fickle, transient nature of human psychology than anything else. Its not entirely system or campaign neutral, but it mostly is. As I attempted to outline above, unfortunately, I think a great many folks don't even understand their own tastes and preferences and don't remember what took place in poignant moments the day before, let alone the week before. Those two players in my game wanted both a backdrop of purist for system, process based, causal logic simulation in their gameworld...and they wanted a (seemingly random) drift to story now, genre logic so they could have their "on demand" cool moments...but they wanted this without invoking the metagame and the outcome based results that it allows (and 4e support). He didn't want to use any thematic powers that provided what he was looking for. He balked at Fail Forward techniques and Fortune in the Middle fortune resolution. And somehow this was my fault as DM that it was impossible to pull off? They didn't even understand how ridiculous those expectations were, why they were so, and how bad it is for a game to have that incoherent creative agenda. For those kinds of reasons, I do the prep and synching that I do. Its not really related to 4e. I do it in any game that I do that isn't a one-off and isn't flat horror/mystery. I think 4e would be relatively fine without understanding the nuance of all of the archetype tastes as the thematic powers, class fluff and paragon path fluff tell a good story...but I still do it because we are human and the devil is in the details. Human perception is a funny thing. [/QUOTE]
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Doing it wrong Part 1: Taking the dragon out of the dungeon
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