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General Tabletop Discussion
*Dungeons & Dragons
Doing More with Exhaustion
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<blockquote data-quote="phantomK9" data-source="post: 6639185" data-attributes="member: 6790724"><p>I will be starting a 5e game this weekend and in preparation I asked my players if there were any rules that thought needed changing (as we are all playing under a different DM).</p><p></p><p>One of my players offered that he didn't like the concentration rules for spells and suggested a rule that he found on the internet that allowed for a set number of free additional concentration spells. I quickly chose not to go with that because it just seemed too lenient on allowing multiple concentration spells at a time.</p><p></p><p>However, I came up with an alternative where a caster could choose to have multiple concentration spells going at one time, but they automatically take a level of exhaustion at the end of the round for each spell they are concentrating on past the first.</p><p></p><p>This then sent me down a bit of a wormhole. </p><p>Why are there so few rules dealing with Exhaustion?</p><p>Does anyone else have any similar rules that add Exhaustion effects?</p><p>Are there more things that can be done with Exhaustion?</p><p></p><p>I've thought of a few things like allowing players to take extra actions for automatic exhaustion levels, but I was wondering if anyone else had done this mental gymnastics already.</p></blockquote><p></p>
[QUOTE="phantomK9, post: 6639185, member: 6790724"] I will be starting a 5e game this weekend and in preparation I asked my players if there were any rules that thought needed changing (as we are all playing under a different DM). One of my players offered that he didn't like the concentration rules for spells and suggested a rule that he found on the internet that allowed for a set number of free additional concentration spells. I quickly chose not to go with that because it just seemed too lenient on allowing multiple concentration spells at a time. However, I came up with an alternative where a caster could choose to have multiple concentration spells going at one time, but they automatically take a level of exhaustion at the end of the round for each spell they are concentrating on past the first. This then sent me down a bit of a wormhole. Why are there so few rules dealing with Exhaustion? Does anyone else have any similar rules that add Exhaustion effects? Are there more things that can be done with Exhaustion? I've thought of a few things like allowing players to take extra actions for automatic exhaustion levels, but I was wondering if anyone else had done this mental gymnastics already. [/QUOTE]
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Doing More with Exhaustion
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