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*Dungeons & Dragons
Doing More with Exhaustion
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<blockquote data-quote="Taronkov" data-source="post: 6639215" data-attributes="member: 6781208"><p>This is a homebrew idea I've been bouncing around and was looking for feedback on a while back. I got a total of one response in the homebrew section of the forum.</p><p></p><p>Exhaustive Casting:</p><p>For casters I'm thinking of allowing for casters to cast spells once they are out of spell slots, suffering a level of exhaustion per spell level of the spell they want to cast. Some limitations on this would be if you reach the final two levels of exhaustion(5&6) you can't be resurrected short of a Wish or True Resurrection spell as the magic coursing through you destroys your body. Casting a spell of 7th level or higher would prevent even a Wish or Resurrection spell from bringing you back. To me this represents a caster drawing on their own life to cast a spell in a desperate or critical situation, even unto death if need be.Potentially making a noble sacrifice to ensure their comrades survival. There are several examples of this throughout various fantasy literature and I really like the idea of how it could completely change the tide of things in a desperate and critical moment.</p><p></p><p>Problems I foresee with this rule or actually fairly minor. I feel it wouldn't be abused too often as exhaustion is a pretty inhibiting factor and by taking this course of action it could quickly lead to the characters death anyway. The limitation for not being able to resurrect easily is put in place to stop players from simply spamming a spell in a boss fight knowing the party can simply take them back to the temple after and bring that back as only a minor inconvenience. </p><p></p><p>The purpose of this rule is to create a more cinematic game again and I really feel it could help promote that idea of the desperate hero reaching into themselves for that last bit of power they can muster before they potentially die, especially if it could save everyone else.</p><p></p><p>Read more: <a href="http://www.enworld.org/forum/showthread.php?448425-Need-feedback-(5E)#ixzz3csIhRnIs" target="_blank">http://www.enworld.org/forum/showthread.php?448425-Need-feedback-(5E)#ixzz3csIhRnIs</a></p><p></p><p>Edit: Thought I should add... I've since amended it to two level of exhaustion per spell cast at level 7 and above and 1 level at 6 and lower. Similar to what Salorn suggested in my thread.</p></blockquote><p></p>
[QUOTE="Taronkov, post: 6639215, member: 6781208"] This is a homebrew idea I've been bouncing around and was looking for feedback on a while back. I got a total of one response in the homebrew section of the forum. Exhaustive Casting: For casters I'm thinking of allowing for casters to cast spells once they are out of spell slots, suffering a level of exhaustion per spell level of the spell they want to cast. Some limitations on this would be if you reach the final two levels of exhaustion(5&6) you can't be resurrected short of a Wish or True Resurrection spell as the magic coursing through you destroys your body. Casting a spell of 7th level or higher would prevent even a Wish or Resurrection spell from bringing you back. To me this represents a caster drawing on their own life to cast a spell in a desperate or critical situation, even unto death if need be.Potentially making a noble sacrifice to ensure their comrades survival. There are several examples of this throughout various fantasy literature and I really like the idea of how it could completely change the tide of things in a desperate and critical moment. Problems I foresee with this rule or actually fairly minor. I feel it wouldn't be abused too often as exhaustion is a pretty inhibiting factor and by taking this course of action it could quickly lead to the characters death anyway. The limitation for not being able to resurrect easily is put in place to stop players from simply spamming a spell in a boss fight knowing the party can simply take them back to the temple after and bring that back as only a minor inconvenience. The purpose of this rule is to create a more cinematic game again and I really feel it could help promote that idea of the desperate hero reaching into themselves for that last bit of power they can muster before they potentially die, especially if it could save everyone else. Read more: [URL]http://www.enworld.org/forum/showthread.php?448425-Need-feedback-(5E)#ixzz3csIhRnIs[/URL] Edit: Thought I should add... I've since amended it to two level of exhaustion per spell cast at level 7 and above and 1 level at 6 and lower. Similar to what Salorn suggested in my thread. [/QUOTE]
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