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General Tabletop Discussion
*Dungeons & Dragons
Doing More with Exhaustion
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<blockquote data-quote="Jaelommiss" data-source="post: 6639247" data-attributes="member: 6775925"><p>I love the exhaustion mechanic. A rule I've been using since October is adding a level of exhaustion when reduced to 0HP. It ends the game of whack-a-mole that the regular rules create. So far it hasn't been too game changing other than making my players far more careful about fights. I also allow players to remove two level of exhaustion if they spend an entire day resting in bed at a safe location, such as an inn.</p><p></p><p>Having a second concentration spell at the cost of a level of exhaustion seems like it could work well, though making it stack at the end of each round seems pretty severe. It takes a day to drop a level of exhaustion, so it could take a number of days to recover after a single fight where a caster uses two spells. Perhaps a DC 10 + sum of spells' levels Con save at the end of each turn or suffer a level of exhaustion, or gain one level of exhaustion when the second spell is cast and impose disadvantage on concentration checks until one of the spells is dismissed. </p><p></p><p>Keep in mind that exhaustion works best when the players are under some form of time limit. If your table does a single day adventure before returning to town for a week then it'll be different to a table where they are adventuring for weeks without a break.</p></blockquote><p></p>
[QUOTE="Jaelommiss, post: 6639247, member: 6775925"] I love the exhaustion mechanic. A rule I've been using since October is adding a level of exhaustion when reduced to 0HP. It ends the game of whack-a-mole that the regular rules create. So far it hasn't been too game changing other than making my players far more careful about fights. I also allow players to remove two level of exhaustion if they spend an entire day resting in bed at a safe location, such as an inn. Having a second concentration spell at the cost of a level of exhaustion seems like it could work well, though making it stack at the end of each round seems pretty severe. It takes a day to drop a level of exhaustion, so it could take a number of days to recover after a single fight where a caster uses two spells. Perhaps a DC 10 + sum of spells' levels Con save at the end of each turn or suffer a level of exhaustion, or gain one level of exhaustion when the second spell is cast and impose disadvantage on concentration checks until one of the spells is dismissed. Keep in mind that exhaustion works best when the players are under some form of time limit. If your table does a single day adventure before returning to town for a week then it'll be different to a table where they are adventuring for weeks without a break. [/QUOTE]
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