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General Tabletop Discussion
*Dungeons & Dragons
Doing More with Exhaustion
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<blockquote data-quote="AtomicPope" data-source="post: 6643531" data-attributes="member: 64790"><p>We changed the damage rules to add exhaustion when you're dropped to zero hit points or when a creature is forced out of a shape-changed form. This greatly limits the effectiveness of low-level healing spells like Healing Word and Wild Shape temp hit points, which was intentional. Also, if you're getting dropped every fight by the end of the day you'll have 3 or 4 levels of exhaustion. Reading the effects of exhaustion it's easy to see it as a "damage track". Adding a damage track changes the way the game is played. There's less of an incentive to give a player 1 hit point so they can immediately be back in the fight at full effectiveness because that could get them seriously injured or killed.</p><p></p><p>After combat is also when their exhaustion levels matter. A short rest won't get rid of them. A long rest isn't enough either if you're really beat up. In order to get rid of exhaustion levels quickly you'll need powerful magic. Again, this means spamming Cure Wounds won't fix the problem. It's almost like they have a broken rib, bruised organs or fractured foot. Cure Wounds stops the bleeding and closes it up but that's all. You're still limping and in pain. You'll need powerful magic or time to heal you.</p><p></p><p>So far it's worked great. There's no crazy bookkeeping either. We've just added Exhaustion Boxes to our character sheets in the hit points section.</p></blockquote><p></p>
[QUOTE="AtomicPope, post: 6643531, member: 64790"] We changed the damage rules to add exhaustion when you're dropped to zero hit points or when a creature is forced out of a shape-changed form. This greatly limits the effectiveness of low-level healing spells like Healing Word and Wild Shape temp hit points, which was intentional. Also, if you're getting dropped every fight by the end of the day you'll have 3 or 4 levels of exhaustion. Reading the effects of exhaustion it's easy to see it as a "damage track". Adding a damage track changes the way the game is played. There's less of an incentive to give a player 1 hit point so they can immediately be back in the fight at full effectiveness because that could get them seriously injured or killed. After combat is also when their exhaustion levels matter. A short rest won't get rid of them. A long rest isn't enough either if you're really beat up. In order to get rid of exhaustion levels quickly you'll need powerful magic. Again, this means spamming Cure Wounds won't fix the problem. It's almost like they have a broken rib, bruised organs or fractured foot. Cure Wounds stops the bleeding and closes it up but that's all. You're still limping and in pain. You'll need powerful magic or time to heal you. So far it's worked great. There's no crazy bookkeeping either. We've just added Exhaustion Boxes to our character sheets in the hit points section. [/QUOTE]
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Doing More with Exhaustion
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