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<blockquote data-quote="DEFCON 1" data-source="post: 6681747" data-attributes="member: 7006"><p>I've seen what the Critical Role folks have done and found it an interesting way to go... which was that they treated Inspiration generated by other players to run the same way the bard's Bardic Inspiration runs. Gain a d6 (d8, d10 etc. based on character level) and hand it over to another player for them to add to a roll/check/save at some point. That might be an intriguing way to go about it-- merging the bard's Inspiration mechanic with the BIFTs Inspiration mechanic.</p><p></p><p>Granted, if you already have a bard in the party it might feel like it's treading on his/her toes... but the bard does get a pool of them automatically that refreshes (while other people have to gain them via BIFTs), and bards also have the additional functions of Cutting Words / Combat Inspiration that the others wouldn't get. The advantage of this of course is that it would stack with the Ad/DisAd mechanic, so you could conceivably roll both at the same time as necessary.</p><p></p><p>No idea how well this would work, but at least you'd know the mechanic was balanced since it's already a part of the game.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6681747, member: 7006"] I've seen what the Critical Role folks have done and found it an interesting way to go... which was that they treated Inspiration generated by other players to run the same way the bard's Bardic Inspiration runs. Gain a d6 (d8, d10 etc. based on character level) and hand it over to another player for them to add to a roll/check/save at some point. That might be an intriguing way to go about it-- merging the bard's Inspiration mechanic with the BIFTs Inspiration mechanic. Granted, if you already have a bard in the party it might feel like it's treading on his/her toes... but the bard does get a pool of them automatically that refreshes (while other people have to gain them via BIFTs), and bards also have the additional functions of Cutting Words / Combat Inspiration that the others wouldn't get. The advantage of this of course is that it would stack with the Ad/DisAd mechanic, so you could conceivably roll both at the same time as necessary. No idea how well this would work, but at least you'd know the mechanic was balanced since it's already a part of the game. [/QUOTE]
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