Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Doing science
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Morrus" data-source="post: 6660438" data-attributes="member: 1"><p>Playing around, this is where I am so far. I've adapted it for my own WOIN system, since that's the place I'm most likely to find a use for it.</p><p></p><p>I do very much like the idea of assigning a property to each item in the below table, but that may not be feasible. Maybe a property to the verb column is doable. The set 1 minute per check is also not ideal, since some really tough stuff might take far longer. There's an issue there with increasing difficulty increasing both the attribute check AND the time simultaneously, which is a bit clumsy.</p><p></p><p>>>DOING SCIENCE</p><p>Any character can attempt to do science in order to solve a problem. Doing science involves making a sequence of attribute checks which, when complete, forms the solution to a problem in the form of a sentence. When the solution is formed, the character can then proceed to do the science.</p><p></p><p>Four attribute checks are required, and each takes one minute (some careers, such as the scientist, offer exploits which allow a character to spend LUCK dice to reduce this time to one round). A failed check can be retried, but the minute is wasted.</p><p></p><p>The GM sets the difficulty of the problem. For example, escaping a locked duranium cell might be a Demanding [21] check. The attribute used for science is LOGIC.</p><p></p><p>Applicable skills depend on the situation. Botany will be unlikely to help a character escape a cell, but engineering might. Similarly, robotics won't help cure a disease, but medicine will.</p><p></p><p>WHAT CAN BE ACHIEVED?</p><p>A character may attempt any action, however unlikely, by doing science. The GM is responsible for setting the difficulty of the task, and is within her rights to set the difficulty prohibitively high. For example, if a character decides he wants to blow up a planet, the GM might set that at a benchmark in the region of 100 or more.</p><p></p><p>COMBINED EFFORTS</p><p>Different characters may attempt to solve different parts of the solution simultaneously. The constituent parts can still be combined by the group to form the complete solution.</p><p></p><p>[ATTACH]69170[/ATTACH]</p></blockquote><p></p>
[QUOTE="Morrus, post: 6660438, member: 1"] Playing around, this is where I am so far. I've adapted it for my own WOIN system, since that's the place I'm most likely to find a use for it. I do very much like the idea of assigning a property to each item in the below table, but that may not be feasible. Maybe a property to the verb column is doable. The set 1 minute per check is also not ideal, since some really tough stuff might take far longer. There's an issue there with increasing difficulty increasing both the attribute check AND the time simultaneously, which is a bit clumsy. >>DOING SCIENCE Any character can attempt to do science in order to solve a problem. Doing science involves making a sequence of attribute checks which, when complete, forms the solution to a problem in the form of a sentence. When the solution is formed, the character can then proceed to do the science. Four attribute checks are required, and each takes one minute (some careers, such as the scientist, offer exploits which allow a character to spend LUCK dice to reduce this time to one round). A failed check can be retried, but the minute is wasted. The GM sets the difficulty of the problem. For example, escaping a locked duranium cell might be a Demanding [21] check. The attribute used for science is LOGIC. Applicable skills depend on the situation. Botany will be unlikely to help a character escape a cell, but engineering might. Similarly, robotics won't help cure a disease, but medicine will. WHAT CAN BE ACHIEVED? A character may attempt any action, however unlikely, by doing science. The GM is responsible for setting the difficulty of the task, and is within her rights to set the difficulty prohibitively high. For example, if a character decides he wants to blow up a planet, the GM might set that at a benchmark in the region of 100 or more. COMBINED EFFORTS Different characters may attempt to solve different parts of the solution simultaneously. The constituent parts can still be combined by the group to form the complete solution. [ATTACH=CONFIG]69170._xfImport[/ATTACH] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Doing science
Top