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<blockquote data-quote="Umbran" data-source="post: 6661265" data-attributes="member: 177"><p>No, Morrus' version has fewer.</p><p></p><p>Standard mastermind is 6 colors with 4 positions (6^4 = 1296 combinations). If the player is working from four lists, and say we narrow those lists to four elements each of babble that's sounds applicable, we have 4^4, which is only 256 combinations. That's about one-fifth the combinations in a standard Mastermind game, so things should go much more quickly.</p><p></p><p>Edit: Wow, missed a major point:</p><p></p><p>In Mastermind, there is no grammar. You just have colors and positions, and each turn you tell the player how many colors are right, and how many positions are right.</p><p></p><p>In Science, we just have colors - positions are fixed by grammar: You are trying to "verb the adjective1 adjective2 noun". We only tell the player the number of things they get right, because they always know the noun is in the last position, for example. This vastly simplifies the game. If they are given lists of four elements, it allows them to brute-force the correct solution in a maximum of 12 guesses or so. If we give them lists of N elements, they can brute-force solutions in a maximum of 4(N-1) guesses or so.</p></blockquote><p></p>
[QUOTE="Umbran, post: 6661265, member: 177"] No, Morrus' version has fewer. Standard mastermind is 6 colors with 4 positions (6^4 = 1296 combinations). If the player is working from four lists, and say we narrow those lists to four elements each of babble that's sounds applicable, we have 4^4, which is only 256 combinations. That's about one-fifth the combinations in a standard Mastermind game, so things should go much more quickly. Edit: Wow, missed a major point: In Mastermind, there is no grammar. You just have colors and positions, and each turn you tell the player how many colors are right, and how many positions are right. In Science, we just have colors - positions are fixed by grammar: You are trying to "verb the adjective1 adjective2 noun". We only tell the player the number of things they get right, because they always know the noun is in the last position, for example. This vastly simplifies the game. If they are given lists of four elements, it allows them to brute-force the correct solution in a maximum of 12 guesses or so. If we give them lists of N elements, they can brute-force solutions in a maximum of 4(N-1) guesses or so. [/QUOTE]
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