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<blockquote data-quote="nomotog" data-source="post: 6666155" data-attributes="member: 6691958"><p>I have asked that question myself and it is rather hard. Techobabble is kind of the oil to game water. Games often relay on hard and fast rules for the players to understand and then act on, well techobabble is a ways to actively avoid explaining the rules.</p><p></p><p>I have a system sitting in my files that kind of worked, but then kind of didn't. It was a system where I made up a list of particles and what affects they had, you could send them out in busts and disbursements that to do different things. Though in the end they were just skill checks with more guidelines. Like you might use a distribution of <span style="color: #000000"><span style="font-family: 'Arial'">quantum </span></span>particles to reveal a cloaked ship, or a burst of graviton particles to trip a monster.</p><p></p><p>The other system I came up with felt better. It was a simple system where you could modify a piece of equipment to function like another at the cost of scraping a piece of equipment. It's just a skill check again, but you get a interesting choice about what is worth scraping in order to do what you need and you have all your options present and available to you (the equipment chapter) rather then basically making it up.</p></blockquote><p></p>
[QUOTE="nomotog, post: 6666155, member: 6691958"] I have asked that question myself and it is rather hard. Techobabble is kind of the oil to game water. Games often relay on hard and fast rules for the players to understand and then act on, well techobabble is a ways to actively avoid explaining the rules. I have a system sitting in my files that kind of worked, but then kind of didn't. It was a system where I made up a list of particles and what affects they had, you could send them out in busts and disbursements that to do different things. Though in the end they were just skill checks with more guidelines. Like you might use a distribution of [COLOR=#000000][FONT=Arial]quantum [/FONT][/COLOR]particles to reveal a cloaked ship, or a burst of graviton particles to trip a monster. The other system I came up with felt better. It was a simple system where you could modify a piece of equipment to function like another at the cost of scraping a piece of equipment. It's just a skill check again, but you get a interesting choice about what is worth scraping in order to do what you need and you have all your options present and available to you (the equipment chapter) rather then basically making it up. [/QUOTE]
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