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Doing the Monster Math for the original MM
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<blockquote data-quote="Aegeri" data-source="post: 5266457" data-attributes="member: 78116"><p>Actually since I wrote the original and now I've become very unhappy with it to be honest. Unfortunately I didn't fix some of the flaws the creature has anyway, like being vulnerable to powers that deny opportunity attacks (hence instantly breaking its grabs) and such forth. In addition to this, I completely overlooked the concept it couldn't make opportunity attacks and grab an enemy at the same time. This is a pretty big flaw, because it means the PCs can start feeling free to run wild around it. Archer rangers twin striking with prime shot will be having a field day.</p><p></p><p style="text-align: center"><img src="http://img.photobucket.com/albums/v305/Aegeri/PupleWormFixedFINALTIMEHONESTOKAYTHISTIME.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p> <p style="text-align: center"></p><p></p><p>Slam is basically its opportunity attack and how it can whack other PCs, while maintaining its grab on its main target, like a defender. The grab attack is moved to the start of the PCs turn and not the purple worms (preventing interrupts and reactions). I kept it as a free action so stunned would still prevent the extra damage - but he can still lay it on when dazed. It also gives it a versus AC attack, which the previous versions completely lacked. Loading up on NAD attacks always feels a bit cheap to be honest. Plus there are times when a monster will prefer to attack AC.</p><p></p><p>I added the poisonous sting to him as well, which is a minor action and is used to keep squishy characters adjacent to him (due to its slow/immobilize effects). I still hate that swallow takes up a gigantic essay to explain how its effect works though, but that's the problem with swallow as a mechanic. It really needs a consistent state like dominate and such, which explains how it generally works across all creatures. Swallow can be escaped from, but I imposed a penalty to compensate for that - making it a bit trickier.</p><p></p><p>Finally I removed ring brain, that was such a dumb power and what was I thinking? Instead I replaced it with a far more coherent and smarter power. Clasping Jaws was removed from an attack power and moved to a trait, now the purple worms grabs don't end if he can't make opportunity attacks (dazed, stunned and dominated - though I don't see him maintaining a grab while dominated for long). This also means a wizard with winged horde can't deny the purple worm its main thing, the ability to grab and chew toy a PC. It also makes the aura far more relevant to the purple worm, because forced movement becomes a more important way of breaking the grab and it brings the aura into play more. This should make the purple worm play uniquely, or at least more-so than it did before and be substantially more interesting.</p><p></p><p>Edit: Either way, I think this stat block represents the points made about how solos and monsters have changed made in the OP far better than the previous one. Which I shall leave up on the internet as my eternal shame. I should have caught the opportunity attack thing.</p></blockquote><p></p>
[QUOTE="Aegeri, post: 5266457, member: 78116"] Actually since I wrote the original and now I've become very unhappy with it to be honest. Unfortunately I didn't fix some of the flaws the creature has anyway, like being vulnerable to powers that deny opportunity attacks (hence instantly breaking its grabs) and such forth. In addition to this, I completely overlooked the concept it couldn't make opportunity attacks and grab an enemy at the same time. This is a pretty big flaw, because it means the PCs can start feeling free to run wild around it. Archer rangers twin striking with prime shot will be having a field day. [CENTER][img]http://img.photobucket.com/albums/v305/Aegeri/PupleWormFixedFINALTIMEHONESTOKAYTHISTIME.png[/img] [/CENTER] Slam is basically its opportunity attack and how it can whack other PCs, while maintaining its grab on its main target, like a defender. The grab attack is moved to the start of the PCs turn and not the purple worms (preventing interrupts and reactions). I kept it as a free action so stunned would still prevent the extra damage - but he can still lay it on when dazed. It also gives it a versus AC attack, which the previous versions completely lacked. Loading up on NAD attacks always feels a bit cheap to be honest. Plus there are times when a monster will prefer to attack AC. I added the poisonous sting to him as well, which is a minor action and is used to keep squishy characters adjacent to him (due to its slow/immobilize effects). I still hate that swallow takes up a gigantic essay to explain how its effect works though, but that's the problem with swallow as a mechanic. It really needs a consistent state like dominate and such, which explains how it generally works across all creatures. Swallow can be escaped from, but I imposed a penalty to compensate for that - making it a bit trickier. Finally I removed ring brain, that was such a dumb power and what was I thinking? Instead I replaced it with a far more coherent and smarter power. Clasping Jaws was removed from an attack power and moved to a trait, now the purple worms grabs don't end if he can't make opportunity attacks (dazed, stunned and dominated - though I don't see him maintaining a grab while dominated for long). This also means a wizard with winged horde can't deny the purple worm its main thing, the ability to grab and chew toy a PC. It also makes the aura far more relevant to the purple worm, because forced movement becomes a more important way of breaking the grab and it brings the aura into play more. This should make the purple worm play uniquely, or at least more-so than it did before and be substantially more interesting. Edit: Either way, I think this stat block represents the points made about how solos and monsters have changed made in the OP far better than the previous one. Which I shall leave up on the internet as my eternal shame. I should have caught the opportunity attack thing. [/QUOTE]
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