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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Doing the Monster Math for the original MM
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<blockquote data-quote="caudor" data-source="post: 5596503" data-attributes="member: 8367"><p>After all this, I discovered the Hill Giant was updated in the Monster Vault</p><p></p><p></p><p>Hill Giant</p><p>Large natural humanoid (earth, giant)</p><p></p><p>Level 13 Brute</p><p>XP 800</p><p>HP 159; Bloodied 79 Initiative +5</p><p>AC 25, Fortitude 27, Reflex 23, Will 25 Perception+7</p><p>Speed 8 </p><p>Standard Actions</p><p> Greatclub (weapon) At-Will</p><p>Attack: Melee 2 (one creature); +18 vs. AC</p><p>Hit: 3d10 + 11 damage.</p><p> Hurl Rock (weapon) At-Will</p><p>Attack: Ranged 10 (one creature); +18 vs. AC</p><p>Hit: 2d10 + 8 damage.</p><p> Sweeping Club (weapon) Encounter</p><p>Attack: Melee 2 (one or two creatures); +18 vs. AC</p><p>Hit: 3d10 + 11 damage, and the giant pushes the target up to 2 squares and knocks it prone.</p><p>Str 21 (+11) Dex 8 (+5) Wis 12 (+7)</p><p>Con 19 (+10) Int 7 (+4) Cha 9 (+5)</p><p>Alignment chaotic evil Languages Giant</p><p>Equipment: rock x5, greatclub .</p><p>Revision (7/16/2008)</p><p>Replace the greatclub damage: “1d10 + 5 damage” with “2d10 + 7 damage.”</p><p></p><p>We ended up pretty close in the update, but had not checked the MM errata before attempting the update. I see the Giant's STR accounts for the +11 on melee damage. Still trying to figure out the +8 on the ranged attack. Anyway, we got close.</p></blockquote><p></p>
[QUOTE="caudor, post: 5596503, member: 8367"] After all this, I discovered the Hill Giant was updated in the Monster Vault Hill Giant Large natural humanoid (earth, giant) Level 13 Brute XP 800 HP 159; Bloodied 79 Initiative +5 AC 25, Fortitude 27, Reflex 23, Will 25 Perception+7 Speed 8 Standard Actions Greatclub (weapon) At-Will Attack: Melee 2 (one creature); +18 vs. AC Hit: 3d10 + 11 damage. Hurl Rock (weapon) At-Will Attack: Ranged 10 (one creature); +18 vs. AC Hit: 2d10 + 8 damage. Sweeping Club (weapon) Encounter Attack: Melee 2 (one or two creatures); +18 vs. AC Hit: 3d10 + 11 damage, and the giant pushes the target up to 2 squares and knocks it prone. Str 21 (+11) Dex 8 (+5) Wis 12 (+7) Con 19 (+10) Int 7 (+4) Cha 9 (+5) Alignment chaotic evil Languages Giant Equipment: rock x5, greatclub . Revision (7/16/2008) Replace the greatclub damage: “1d10 + 5 damage” with “2d10 + 7 damage.” We ended up pretty close in the update, but had not checked the MM errata before attempting the update. I see the Giant's STR accounts for the +11 on melee damage. Still trying to figure out the +8 on the ranged attack. Anyway, we got close. [/QUOTE]
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Doing the Monster Math for the original MM
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