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Doing Tragedy in D&D
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<blockquote data-quote="TaranTheWanderer" data-source="post: 9623707" data-attributes="member: 15882"><p>I have one.</p><p></p><p>The PCs start the campaign in their home village at an annual festival where assassins poison the well and half the town dies. The PCs vow to avenge the town.</p><p></p><p>As the campaign advances, we find out the assassins poisoned the well as part of a prophecy to summon a dark god and bring about the end of civilization.</p><p></p><p>The PCs refocus their mission to prevent the prophesy. The act of finding the murderers and trying to avert the disaster, fulfills all the parts of the prophecy. We end the campaign in failure and the dark god arises.</p><p></p><p>Our tragic flaw was vengeance and pride. Vengeance being the main portfolio of the Dark god that is summoned.</p><p></p><p>[HR][/HR]</p><p></p><p>Edit: the fate of the PCs was fitting after we played the same game but 100 years in the future:</p><p></p><p>The wizard, who had joined an evil wizard conclave (as a sacrifice to stop the end of the world) found himself magically imprisoned by the conclave that promised him power.</p><p></p><p>The Ranger, whose charming social tendencies played a part in several parts of the prophesy, who had been turned from human into an elf, (and who was the one who tried to prevent everyone from doing evil for the ‘greater good’), was an expert hunter and tracker, fled in shame and wandered a desert, living as a hermit for 100years.</p><p></p><p>The fighter, who was the toughest and strongest of us all and was reputed as being ‘unkillable’ was killed in the final battle. His soul became the property of a powerful demon.</p></blockquote><p></p>
[QUOTE="TaranTheWanderer, post: 9623707, member: 15882"] I have one. The PCs start the campaign in their home village at an annual festival where assassins poison the well and half the town dies. The PCs vow to avenge the town. As the campaign advances, we find out the assassins poisoned the well as part of a prophecy to summon a dark god and bring about the end of civilization. The PCs refocus their mission to prevent the prophesy. The act of finding the murderers and trying to avert the disaster, fulfills all the parts of the prophecy. We end the campaign in failure and the dark god arises. Our tragic flaw was vengeance and pride. Vengeance being the main portfolio of the Dark god that is summoned. [HR][/HR] Edit: the fate of the PCs was fitting after we played the same game but 100 years in the future: The wizard, who had joined an evil wizard conclave (as a sacrifice to stop the end of the world) found himself magically imprisoned by the conclave that promised him power. The Ranger, whose charming social tendencies played a part in several parts of the prophesy, who had been turned from human into an elf, (and who was the one who tried to prevent everyone from doing evil for the ‘greater good’), was an expert hunter and tracker, fled in shame and wandered a desert, living as a hermit for 100years. The fighter, who was the toughest and strongest of us all and was reputed as being ‘unkillable’ was killed in the final battle. His soul became the property of a powerful demon. [/QUOTE]
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