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Doing Tragedy in D&D
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<blockquote data-quote="el-remmen" data-source="post: 9623730" data-attributes="member: 11"><p>In my "Out of the Frying Pan" campaign, resurrection magic was severely restricted and came with consequences, so when a beloved member of the party was killed and the party found a magical item that could raise him, the party decided to do so even though they did not know the cost for each of them. For one character, the cost was a task put forth him by Osiris that would end his life in the process. So while the friend was raised, the party knew that even assuming something else did not kill the PCs who had to make that oath, he would be killed by fulfilling the promise to bring his friend back to life. The raised character now also felt bound to his friends and felt guilt. The worse part was that the raised character was killed about 3 levels later and could not be brought back to life, but the rest of the party still had to fulfill their oaths, including the one who would die in the process. Oh and another PC who made the oath (4 of them had to) also died in the process of helping a 3rd PC with his oath.</p><p></p><p>The paladin of the god of death who was not with the party when made that choice, always reminded the rest of the group that they should have let their friend stay dead.</p><p></p><p>Anyway, it was pretty tragic. Though <em>ultimately </em>there were some positive outcomes at the end of the campaign. They were not promised, nor did the players know they would come when they made those choices.</p></blockquote><p></p>
[QUOTE="el-remmen, post: 9623730, member: 11"] In my "Out of the Frying Pan" campaign, resurrection magic was severely restricted and came with consequences, so when a beloved member of the party was killed and the party found a magical item that could raise him, the party decided to do so even though they did not know the cost for each of them. For one character, the cost was a task put forth him by Osiris that would end his life in the process. So while the friend was raised, the party knew that even assuming something else did not kill the PCs who had to make that oath, he would be killed by fulfilling the promise to bring his friend back to life. The raised character now also felt bound to his friends and felt guilt. The worse part was that the raised character was killed about 3 levels later and could not be brought back to life, but the rest of the party still had to fulfill their oaths, including the one who would die in the process. Oh and another PC who made the oath (4 of them had to) also died in the process of helping a 3rd PC with his oath. The paladin of the god of death who was not with the party when made that choice, always reminded the rest of the group that they should have let their friend stay dead. Anyway, it was pretty tragic. Though [I]ultimately [/I]there were some positive outcomes at the end of the campaign. They were not promised, nor did the players know they would come when they made those choices. [/QUOTE]
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