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Doing Tragedy in D&D
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<blockquote data-quote="I'm A Banana" data-source="post: 9623762" data-attributes="member: 2067"><p>I keep thinking about the similarity in horror and tragedy. Like, even from a mechanical perspective (like with Sanity or Dread's jenga tower or...) - the idea is that to achieve a <em>near-term</em> goal, you sacrifice <em>long-term</em> stability. Walter White is willing to sacrifice his relationships to feel power, for instance.</p><p></p><p>Also in the sense that the tragedy in D&D may be most possible as part of the setting rather than as part of the PC's. Like, every fallen ruin the party explores could have a tragic history attached to it. </p><p></p><p>Though I wonder how the party might interact with a tragedy unfolding in front of them. Like, the party has a quest to bring in a wanted and dangerous criminal, but they learn that criminal and his pregnant wife are just trying for one last "big heist" before they retreat to a wealthy enclave and live a quiet life. So, of course, the tragedy is that they die in the last heist, victims of law enforcement or a "brave" resistance to their last heist. But...does that still complete the PC's goals? And what if the party intervenes to prevent that tragedy, to convince the NPC's to make better decisions...? And does it feel a lot like railroading to have this sort of predetermined thematic outcome that serves the tone that everyone agreed to?</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 9623762, member: 2067"] I keep thinking about the similarity in horror and tragedy. Like, even from a mechanical perspective (like with Sanity or Dread's jenga tower or...) - the idea is that to achieve a [I]near-term[/I] goal, you sacrifice [I]long-term[/I] stability. Walter White is willing to sacrifice his relationships to feel power, for instance. Also in the sense that the tragedy in D&D may be most possible as part of the setting rather than as part of the PC's. Like, every fallen ruin the party explores could have a tragic history attached to it. Though I wonder how the party might interact with a tragedy unfolding in front of them. Like, the party has a quest to bring in a wanted and dangerous criminal, but they learn that criminal and his pregnant wife are just trying for one last "big heist" before they retreat to a wealthy enclave and live a quiet life. So, of course, the tragedy is that they die in the last heist, victims of law enforcement or a "brave" resistance to their last heist. But...does that still complete the PC's goals? And what if the party intervenes to prevent that tragedy, to convince the NPC's to make better decisions...? And does it feel a lot like railroading to have this sort of predetermined thematic outcome that serves the tone that everyone agreed to? [/QUOTE]
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