Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Doing Tragedy in D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 9626115" data-attributes="member: 22779"><p>And, just to respond this specifically, I would say, yes. Very much yes. D&D absolutely pulls towards the "happy ending". </p><p></p><p>1. The level system. Your character gets more and more powerful. Like, a LOT more powerful. Capable of altering reality. What kind of tragedy is there that a high level caster can't just "do over" without a lot of nerfing the spell system? I played a recent campaign where one of the PC's father was killed. Poof, one raise dead later and no more tragedy. </p><p></p><p>2. The reward system. Again, the characters are expected to gain magic items and whatnot of greater and greater power and efficacy. How tragic can your life be if you have a Ring of Wishes? A bunch of magic gewgaws that mean you can not only not fail saving throws, but, often can redo failed actions. So on and so forth.</p><p></p><p>3. Any of the systems around organizations or bastions. As your character levels up, his standing in his organization rises, and the character gains access to more and more options that make any sort of "tragedy" rather hard to stand. If my cleric is 10th level, not only can I probably petition my divine organization to do stuff, I can outright petition my deity to directly step in.</p><p></p><p>That's off the top of my head. I'm sure there's more. And, once you start getting into specific classes and whatnot, the list of "get out of jail free" type mechanics just gets longer and longer. Rerolls, Action Points, Luck points, spells, magic items, other NPC's. The list of things that D&D has that pull the party towards the "happy ending" is very, very long.</p></blockquote><p></p>
[QUOTE="Hussar, post: 9626115, member: 22779"] And, just to respond this specifically, I would say, yes. Very much yes. D&D absolutely pulls towards the "happy ending". 1. The level system. Your character gets more and more powerful. Like, a LOT more powerful. Capable of altering reality. What kind of tragedy is there that a high level caster can't just "do over" without a lot of nerfing the spell system? I played a recent campaign where one of the PC's father was killed. Poof, one raise dead later and no more tragedy. 2. The reward system. Again, the characters are expected to gain magic items and whatnot of greater and greater power and efficacy. How tragic can your life be if you have a Ring of Wishes? A bunch of magic gewgaws that mean you can not only not fail saving throws, but, often can redo failed actions. So on and so forth. 3. Any of the systems around organizations or bastions. As your character levels up, his standing in his organization rises, and the character gains access to more and more options that make any sort of "tragedy" rather hard to stand. If my cleric is 10th level, not only can I probably petition my divine organization to do stuff, I can outright petition my deity to directly step in. That's off the top of my head. I'm sure there's more. And, once you start getting into specific classes and whatnot, the list of "get out of jail free" type mechanics just gets longer and longer. Rerolls, Action Points, Luck points, spells, magic items, other NPC's. The list of things that D&D has that pull the party towards the "happy ending" is very, very long. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Doing Tragedy in D&D
Top