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Doing Wrong Part 2: Fighters, Wizards and Balance Oh My!
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<blockquote data-quote="Meatboy" data-source="post: 6067276" data-attributes="member: 40857"><p>Actually I never said that I liked that kind of game at all. I have been saying that orignally dnd was a kick in the door style dungeon hack but many people, even the creators, quickly abandonded that style of game for a more story driven roleplay game. The problem being that a lot of the rules weren't designed to for that kind of game, especially the classes and how they work and more specifically how they were balanced. Over the editions the rules have changed to reflect the other kinds of games that people play but they have kept a lot of the same assumptions about what classes should be able to do and how they are balanced. One of the biggest things is that play starts at level one and players have to "earn" the power that is intrisic to magic. Many people, myself included, start at levels other than one. I've come to believe that this has a negative impact on play by removing checks that the designers used to balance casters. Chief among those that if you want to be a powerful wizard you had to be a sucky wizard first then earn your way to power. </p><p>This came to a head with 3.x with cries of the "fighter sucks" or "wizards/clerics/druids are super over powered." To which I say yes once you remove all the things designed to keep their power in balance they are indeed powerful. This then led to 4e where every class was "balanced" against each other. But now the fighter and other classes which originally were mechanically quite simple have pages and pages of mechanics to balance them with casters. This can be off putting to people trying to get into the game for the first time.</p><p></p><p>Its funny that you should bring up Diablo because I think Diablo leverages the whole "magic users are fragile yet powerful" balance point better than dnd does. If you want to be a powerful chain lightning wielding Sorceress in D2 that can clear out entire dungoens in seconds you need to start at level 1 and play (and probably die... a lot) until you have earned that power. Regardless of whether or not you play hard core or soft core.</p></blockquote><p></p>
[QUOTE="Meatboy, post: 6067276, member: 40857"] Actually I never said that I liked that kind of game at all. I have been saying that orignally dnd was a kick in the door style dungeon hack but many people, even the creators, quickly abandonded that style of game for a more story driven roleplay game. The problem being that a lot of the rules weren't designed to for that kind of game, especially the classes and how they work and more specifically how they were balanced. Over the editions the rules have changed to reflect the other kinds of games that people play but they have kept a lot of the same assumptions about what classes should be able to do and how they are balanced. One of the biggest things is that play starts at level one and players have to "earn" the power that is intrisic to magic. Many people, myself included, start at levels other than one. I've come to believe that this has a negative impact on play by removing checks that the designers used to balance casters. Chief among those that if you want to be a powerful wizard you had to be a sucky wizard first then earn your way to power. This came to a head with 3.x with cries of the "fighter sucks" or "wizards/clerics/druids are super over powered." To which I say yes once you remove all the things designed to keep their power in balance they are indeed powerful. This then led to 4e where every class was "balanced" against each other. But now the fighter and other classes which originally were mechanically quite simple have pages and pages of mechanics to balance them with casters. This can be off putting to people trying to get into the game for the first time. Its funny that you should bring up Diablo because I think Diablo leverages the whole "magic users are fragile yet powerful" balance point better than dnd does. If you want to be a powerful chain lightning wielding Sorceress in D2 that can clear out entire dungoens in seconds you need to start at level 1 and play (and probably die... a lot) until you have earned that power. Regardless of whether or not you play hard core or soft core. [/QUOTE]
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Doing Wrong Part 2: Fighters, Wizards and Balance Oh My!
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