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*Pathfinder & Starfinder
Doing Wrong Part 2: Fighters, Wizards and Balance Oh My!
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<blockquote data-quote="howandwhy99" data-source="post: 6067325" data-attributes="member: 3192"><p>As I understand earlier editions of D&D, Experience Points were a rating of difficulty for player challenges and these were then defined per class. Different classes were more and less capable in regards to different challenges. Also, different classes received XP for different accomplishments. This is why each class had its own XP total rather than a cumulative one like in later editions.</p><p></p><p>I do believe different classes were more or less difficult to play, but each was nowhere near as disparate as difficulty due to advanced levels. Higher levels were simply harder to play. They were simply made easier as players improved at the game. Sort of like how some videogames increase in eye-hand coordination challenges as the games progress.</p><p></p><p>I think the different XP requirements for the different classes had more to due with their scope. Magic Users simply had more opportunities to get their class related XP because "magic" pervaded and was highly exploratory in just about everything, if not the perspective of mastering magic. However, to a lesser degree the whole of the world could be seen as relative to combat, but it wasn't built as deeply in the game design. Same with clericism or basically what we call culture now. Not everything in the universe is about the interaction of intelligent creatures, but everything could be considered relatively so. The game just defined this scope even smaller than combat or magic.</p><p></p><p>I don't think the designers are designing a game where the world / challenges are what characters are balanced in regards to, but it is possible they could vary the difficulty of the characters by class still. As to Levels, higher levels certainly do appear more difficult to play, if only because of increases in baked in abilities which are kind of falling into option menus. The learning curve of the game is much higher at high levels I must say - at least if that's where a new player starts out.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 6067325, member: 3192"] As I understand earlier editions of D&D, Experience Points were a rating of difficulty for player challenges and these were then defined per class. Different classes were more and less capable in regards to different challenges. Also, different classes received XP for different accomplishments. This is why each class had its own XP total rather than a cumulative one like in later editions. I do believe different classes were more or less difficult to play, but each was nowhere near as disparate as difficulty due to advanced levels. Higher levels were simply harder to play. They were simply made easier as players improved at the game. Sort of like how some videogames increase in eye-hand coordination challenges as the games progress. I think the different XP requirements for the different classes had more to due with their scope. Magic Users simply had more opportunities to get their class related XP because "magic" pervaded and was highly exploratory in just about everything, if not the perspective of mastering magic. However, to a lesser degree the whole of the world could be seen as relative to combat, but it wasn't built as deeply in the game design. Same with clericism or basically what we call culture now. Not everything in the universe is about the interaction of intelligent creatures, but everything could be considered relatively so. The game just defined this scope even smaller than combat or magic. I don't think the designers are designing a game where the world / challenges are what characters are balanced in regards to, but it is possible they could vary the difficulty of the characters by class still. As to Levels, higher levels certainly do appear more difficult to play, if only because of increases in baked in abilities which are kind of falling into option menus. The learning curve of the game is much higher at high levels I must say - at least if that's where a new player starts out. [/QUOTE]
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Doing Wrong Part 2: Fighters, Wizards and Balance Oh My!
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