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Doing Wrong Part 2: Fighters, Wizards and Balance Oh My!
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<blockquote data-quote="Meatboy" data-source="post: 6067428" data-attributes="member: 40857"><p>Why should hitting be two rolls? Well it certainly doesn't have to be, but I think at this point it will be very hard to get away from the "roll a d20 add modifiers check results against target number" thing that has been rather central to the game as a whole up to this point. We could probably change it up to make it more granular or active but we would probably end up with something that people would say "isn't DnD anymore".</p><p> </p><p>As for should combat have fewer options? No. Its great that newer editions give mundane classes more to do. They are my favorite classes to play and I am happy to have more choice. But I don't think I will ever be able to have a fighter use one of their powers outside of combat. I said up thread that a fire spell simply by being fire makes it more versital than any sword technique could be and unfortunately I don't think this can change as long as we want to keep mundane classes mundane.</p><p></p><p>As for me artificially limiting melee combat. I think I am not doing anything actually, not that way at least. I am trying to point out things which I see as already exsisting throughout the editions and stating some of my opinions on them.</p></blockquote><p></p>
[QUOTE="Meatboy, post: 6067428, member: 40857"] Why should hitting be two rolls? Well it certainly doesn't have to be, but I think at this point it will be very hard to get away from the "roll a d20 add modifiers check results against target number" thing that has been rather central to the game as a whole up to this point. We could probably change it up to make it more granular or active but we would probably end up with something that people would say "isn't DnD anymore". As for should combat have fewer options? No. Its great that newer editions give mundane classes more to do. They are my favorite classes to play and I am happy to have more choice. But I don't think I will ever be able to have a fighter use one of their powers outside of combat. I said up thread that a fire spell simply by being fire makes it more versital than any sword technique could be and unfortunately I don't think this can change as long as we want to keep mundane classes mundane. As for me artificially limiting melee combat. I think I am not doing anything actually, not that way at least. I am trying to point out things which I see as already exsisting throughout the editions and stating some of my opinions on them. [/QUOTE]
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Doing Wrong Part 2: Fighters, Wizards and Balance Oh My!
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