Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Doing Wrong Part 2: Fighters, Wizards and Balance Oh My!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Manbearcat" data-source="post: 6067460" data-attributes="member: 6696971"><p>Where you are making your mistake here is taking the 1st, 2nd, 3rd order functions (its direct effect and then indirect intangibles) of a spell (eg a fire spell) and comparing it solely to the 1st order function (solely its direct effect) of martial proficiency or mastery. </p><p></p><p>A correct mapping would be to compare it this way (and this is how it should, and can, play out in terms of resource schemes and deployable resources - and does in 4e):</p><p></p><p>Fire spellcasting capability > burns enemies > sets combustibles alight and can produce conflagrations > start a controlled fire to burn underbrush and protect a wood from forest fire, light a pipe, or start a campfire.</p><p></p><p>Professional swordsman > slashes and stabs enemies and parries blows > steels the body and mind; develops coordination, strength, dexterity and grit that will provide advantage in most other mundane trades/practices/affairs/contests > inevitably creates credibility/reputation/legend amongst the warrior (military) and common caste (and possibly the nobility) from town to city to region.</p><p></p><p>There are numerous 2nd and 3rd order intangibles, derivatives and gateways that arise from martial practice and infamy. You can see them easily enough in our cultures around the world. The world cultures are not in awe of the best analog that we have for wizards; engineers, chemists, physicists, microbiologists (even though they should be). They are held captive by the specter of amazing mundane feats of athletes, gladiators, warriors (courage, strength, speed, dexterity, grit, heart) that far surpass what they can imagine themselves being capable of...and they aspire to that. </p><p></p><p>Those benefits have real world application and can easily be transcribed as codified, deployable resources and benefits in a gaming system (and have been).</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6067460, member: 6696971"] Where you are making your mistake here is taking the 1st, 2nd, 3rd order functions (its direct effect and then indirect intangibles) of a spell (eg a fire spell) and comparing it solely to the 1st order function (solely its direct effect) of martial proficiency or mastery. A correct mapping would be to compare it this way (and this is how it should, and can, play out in terms of resource schemes and deployable resources - and does in 4e): Fire spellcasting capability > burns enemies > sets combustibles alight and can produce conflagrations > start a controlled fire to burn underbrush and protect a wood from forest fire, light a pipe, or start a campfire. Professional swordsman > slashes and stabs enemies and parries blows > steels the body and mind; develops coordination, strength, dexterity and grit that will provide advantage in most other mundane trades/practices/affairs/contests > inevitably creates credibility/reputation/legend amongst the warrior (military) and common caste (and possibly the nobility) from town to city to region. There are numerous 2nd and 3rd order intangibles, derivatives and gateways that arise from martial practice and infamy. You can see them easily enough in our cultures around the world. The world cultures are not in awe of the best analog that we have for wizards; engineers, chemists, physicists, microbiologists (even though they should be). They are held captive by the specter of amazing mundane feats of athletes, gladiators, warriors (courage, strength, speed, dexterity, grit, heart) that far surpass what they can imagine themselves being capable of...and they aspire to that. Those benefits have real world application and can easily be transcribed as codified, deployable resources and benefits in a gaming system (and have been). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Doing Wrong Part 2: Fighters, Wizards and Balance Oh My!
Top