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Doing Wrong Part 2: Fighters, Wizards and Balance Oh My!
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<blockquote data-quote="Neonchameleon" data-source="post: 6067574" data-attributes="member: 87792"><p>At risk of going into that territory, 4e showed a <em>lot</em> of ways. First there was showing how simple wizards can be done. Then there was showing how complex fighters can be done. Then there was resource and recharge balancing. Then there was narrative control for the fighter. Then there were theme benefits. It's not rocket science - merely a set of well known problems with well known solutions.</p><p></p><p></p><p></p><p>No. By their nature spellcasters have some options. Are you talking about complexity of <em>resource management</em> here or complexity of <em>effect variety</em>? Resource management is easily simplified - fewer spells, more at will spells. If our specialist firemage (or even illusionist - who cares?) has everything except the top two levels of spells as At Will - there goes the resource management problem. If they only have a handful of spells all in the same theme there goes our complexity issue. If they cast spells of higher level than our generalist casters there goes the power issue. This is not rocket science.</p><p></p><p></p><p></p><p>A fighter has to worry about tactical positioning and <em>getting to </em>the enemy.</p><p></p><p></p><p></p><p>You mean it was rejected by a lot of people. Many of whom object that it makes spells feel like magic - as far as I know <em>almost no one</em> rejects at will spells - Pathfinder has them and D&D Next has them. Also if giving martial classes expendible powers was a problem there would have been a riot when the Barbarian was published for 3.0. What people reject was the uniformity.</p><p></p><p></p><p></p><p>How about:</p><p>Specialist Wizard: A specialist wizard goes deep rather than broad, mastering spells rather than merely learning them. They only ever focus on one single school (and conjuration is split). They master one spell per level and never cast spells they haven't mastered. They can cast spells they have mastered as if they were a wizard two levels higher - and any mastered spell that is two spell levels lower than their highest spell may be cast at will.</p><p></p><p>Simple, effective (possibly overpowered and you'd better give them spell lists), and cuts down a lot of the complexity so a decent fighter can be harder to play.</p><p></p><p></p><p></p><p>All firespells is a simple wizard. Autodamage is a simple fighter. Yes, a simple fighter is simpler than a simple wizard. But a simple wizard can easily be simpler than a complex fighter.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6067574, member: 87792"] At risk of going into that territory, 4e showed a [I]lot[/I] of ways. First there was showing how simple wizards can be done. Then there was showing how complex fighters can be done. Then there was resource and recharge balancing. Then there was narrative control for the fighter. Then there were theme benefits. It's not rocket science - merely a set of well known problems with well known solutions. No. By their nature spellcasters have some options. Are you talking about complexity of [I]resource management[/I] here or complexity of [I]effect variety[/I]? Resource management is easily simplified - fewer spells, more at will spells. If our specialist firemage (or even illusionist - who cares?) has everything except the top two levels of spells as At Will - there goes the resource management problem. If they only have a handful of spells all in the same theme there goes our complexity issue. If they cast spells of higher level than our generalist casters there goes the power issue. This is not rocket science. A fighter has to worry about tactical positioning and [I]getting to [/I]the enemy. You mean it was rejected by a lot of people. Many of whom object that it makes spells feel like magic - as far as I know [I]almost no one[/I] rejects at will spells - Pathfinder has them and D&D Next has them. Also if giving martial classes expendible powers was a problem there would have been a riot when the Barbarian was published for 3.0. What people reject was the uniformity. How about: Specialist Wizard: A specialist wizard goes deep rather than broad, mastering spells rather than merely learning them. They only ever focus on one single school (and conjuration is split). They master one spell per level and never cast spells they haven't mastered. They can cast spells they have mastered as if they were a wizard two levels higher - and any mastered spell that is two spell levels lower than their highest spell may be cast at will. Simple, effective (possibly overpowered and you'd better give them spell lists), and cuts down a lot of the complexity so a decent fighter can be harder to play. All firespells is a simple wizard. Autodamage is a simple fighter. Yes, a simple fighter is simpler than a simple wizard. But a simple wizard can easily be simpler than a complex fighter. [/QUOTE]
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Doing Wrong Part 2: Fighters, Wizards and Balance Oh My!
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