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*Pathfinder & Starfinder
Doing Wrong Part 2: Fighters, Wizards and Balance Oh My!
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<blockquote data-quote="keterys" data-source="post: 6067586" data-attributes="member: 43019"><p>That is the basic dnd method, absolutely.</p><p></p><p>But that doesn't mean that, if not for a bit of fate, we wouldn't instead have:</p><p>Wizards wave their wand and use one of their couple of spells chosen at character creation every round. They don't have to think about it, and they never run out.</p><p></p><p>Fighters need to worry about their stance, their opponent's stance, their weapon's reach and characteristics, their enemy's defenses and characteristics, their positioning with respect to other combatants, enemy's insight into their tactics, and their level of fatigue. </p><p></p><p>You know, the stuff I read about when I read fantasy books and there's a fight scene.</p><p></p><p>I wish I can remember the name of it, but there used to be little booklets where you could fight against someone with a variety of moves, and they had different results depending on the actions they took. The equivalent of declaring "I swing high and dodge left" and the other guy blocks high and lunges, and lots of permutations therein. Or - if anyone's read Wheel of Time, things like the blademaster styles used at one point in those books:</p><p></p><p>"I shift into Water over the Cliff stance, feinting briefly with Barrel Tottering, then smashing downward with an Owl seizes the Rat." (though I think we're all better off using a system more like expertise than that level of complexity <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Anyhow, the point is that there are always options. Failure of imagination doesn't change that. There are so many options, in fact, that I'm glad that some people get paid to consider them all and try a variety out in different packets.</p></blockquote><p></p>
[QUOTE="keterys, post: 6067586, member: 43019"] That is the basic dnd method, absolutely. But that doesn't mean that, if not for a bit of fate, we wouldn't instead have: Wizards wave their wand and use one of their couple of spells chosen at character creation every round. They don't have to think about it, and they never run out. Fighters need to worry about their stance, their opponent's stance, their weapon's reach and characteristics, their enemy's defenses and characteristics, their positioning with respect to other combatants, enemy's insight into their tactics, and their level of fatigue. You know, the stuff I read about when I read fantasy books and there's a fight scene. I wish I can remember the name of it, but there used to be little booklets where you could fight against someone with a variety of moves, and they had different results depending on the actions they took. The equivalent of declaring "I swing high and dodge left" and the other guy blocks high and lunges, and lots of permutations therein. Or - if anyone's read Wheel of Time, things like the blademaster styles used at one point in those books: "I shift into Water over the Cliff stance, feinting briefly with Barrel Tottering, then smashing downward with an Owl seizes the Rat." (though I think we're all better off using a system more like expertise than that level of complexity :) Anyhow, the point is that there are always options. Failure of imagination doesn't change that. There are so many options, in fact, that I'm glad that some people get paid to consider them all and try a variety out in different packets. [/QUOTE]
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Doing Wrong Part 2: Fighters, Wizards and Balance Oh My!
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