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Doing XP Awards better
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<blockquote data-quote="tjoneslo" data-source="post: 3659706" data-attributes="member: 4909"><p>I'm looking for some advice on the best way to determine experience awards for my group. </p><p></p><p>Currently I simply hand out a set XP award for each session to each character, less some if the player isn't there for the session. It is a simple way of doing experience, but perhaps I'm missing something. </p><p></p><p>The players are all very experienced, long time role-players, with wild imaginations and the ability to come up with strange and unusual plans at the drop of a hat. </p><p></p><p>I tend to run combat light sessions and scenarios (1 combat per 5 sessions is normal). </p><p></p><p>Because the players are more imaginative than I, I also tend to overpower the monsters to provide a challenge. Which the players don't seem to mind as they don't view monster bashing as a challenge. </p><p></p><p>Example of encounter: six characters of 7th level now get to investigate an Ancient Huge Black Dragon/Epic Sorcerer and his circle of 50 magic using assistants. If the characters encounter the group, talk to the dragon, steal the mcguffin, foil his plans, and get away without being eaten and no one being killed how do I assign XP?</p></blockquote><p></p>
[QUOTE="tjoneslo, post: 3659706, member: 4909"] I'm looking for some advice on the best way to determine experience awards for my group. Currently I simply hand out a set XP award for each session to each character, less some if the player isn't there for the session. It is a simple way of doing experience, but perhaps I'm missing something. The players are all very experienced, long time role-players, with wild imaginations and the ability to come up with strange and unusual plans at the drop of a hat. I tend to run combat light sessions and scenarios (1 combat per 5 sessions is normal). Because the players are more imaginative than I, I also tend to overpower the monsters to provide a challenge. Which the players don't seem to mind as they don't view monster bashing as a challenge. Example of encounter: six characters of 7th level now get to investigate an Ancient Huge Black Dragon/Epic Sorcerer and his circle of 50 magic using assistants. If the characters encounter the group, talk to the dragon, steal the mcguffin, foil his plans, and get away without being eaten and no one being killed how do I assign XP? [/QUOTE]
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