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Doing XP Awards better
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<blockquote data-quote="Ambrus" data-source="post: 3659877" data-attributes="member: 17691"><p>Well, uh, I'm certain that Rel could do a better job of pimping his own system but I'll give it a try. <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /> </p><p></p><p>In brief, at the beginning of each session I hand each player a sheet divided into six boxes. Each box represents a different category of activities the player's PCs might participate for which they can earn experience points such as:</p><p></p><p>- Combat (kicking butt)</p><p>- Extra Effort (Improving the metagame experience, such as bringing snacks to share)</p><p>- Goals (completing a personal or story-related quest)</p><p>- Legends & Lore (uncovering or deducing relevant information)</p><p>- Problem Solving (answering riddles, navigating traps or formulating plans)</p><p>- Roleplaying (interacting with NPCs, portraying one's character well)</p><p></p><p>As the session progresses each PC fills in the various boxes on the the sheet with appropriate actions she performed during the session. At the end of the session, I collect the papers, review what the players wrote in each category and if I agree that what they've written down is valid then I award them one or more marks for each such category. Then I add up the marks for each PC and calculate their individual xp awards with the following formula:</p><p></p><p><strong>Character level</strong> X <strong># of marks</strong> X <strong>25</strong> = <strong>experience points</strong></p><p></p><p>A character one level lower than the party's average level gets his total multiplied by 1.25, while a character two levels lower gets his total xp multiplied by 1.5</p><p></p><p>And that's pretty much it. The system gives equal awards to various adventuring activities rather than simply rewarding combat. On average, a PC advances a level every 5-6 sessions.</p></blockquote><p></p>
[QUOTE="Ambrus, post: 3659877, member: 17691"] Well, uh, I'm certain that Rel could do a better job of pimping his own system but I'll give it a try. :heh: In brief, at the beginning of each session I hand each player a sheet divided into six boxes. Each box represents a different category of activities the player's PCs might participate for which they can earn experience points such as: - Combat (kicking butt) - Extra Effort (Improving the metagame experience, such as bringing snacks to share) - Goals (completing a personal or story-related quest) - Legends & Lore (uncovering or deducing relevant information) - Problem Solving (answering riddles, navigating traps or formulating plans) - Roleplaying (interacting with NPCs, portraying one's character well) As the session progresses each PC fills in the various boxes on the the sheet with appropriate actions she performed during the session. At the end of the session, I collect the papers, review what the players wrote in each category and if I agree that what they've written down is valid then I award them one or more marks for each such category. Then I add up the marks for each PC and calculate their individual xp awards with the following formula: [B]Character level[/B] X [B]# of marks[/B] X [B]25[/B] = [B]experience points[/B] A character one level lower than the party's average level gets his total multiplied by 1.25, while a character two levels lower gets his total xp multiplied by 1.5 And that's pretty much it. The system gives equal awards to various adventuring activities rather than simply rewarding combat. On average, a PC advances a level every 5-6 sessions. [/QUOTE]
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