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Doing XP Awards better
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<blockquote data-quote="mattcolville" data-source="post: 3660809" data-attributes="member: 1300"><p>This is basically what I do. I figure out how much XP I need to award for the session, so that each character will level up about once every 4 sessions. If anyone in the group has done some keen roleplaying, I award everyone a bonus for it. Some of my players love <em>watching</em> people speak in character and roleplay well, without having any particular desire to do it themselves, and I've never been keen on the idea of awarding some people for playing one way, and not rewarding others for playing a different way, when they're all just playing the way they like. </p><p></p><p>Now, I've been running 3.5 for so long, so often, than I've gotten pretty good at making sure that "1/4 what the party needs to level up, each session" is roughly equal to the actual total EL's they face, so it's not so much breaking the rules as it is shorthand. I've even built whole sessions from the "25% the xp necessary to level" point backward, reverse engineering the encounters so they'll legitimately provide that XP should I have to show my work, which I never do. I've never had a player challenge the XP I give out.</p></blockquote><p></p>
[QUOTE="mattcolville, post: 3660809, member: 1300"] This is basically what I do. I figure out how much XP I need to award for the session, so that each character will level up about once every 4 sessions. If anyone in the group has done some keen roleplaying, I award everyone a bonus for it. Some of my players love [i]watching[/i] people speak in character and roleplay well, without having any particular desire to do it themselves, and I've never been keen on the idea of awarding some people for playing one way, and not rewarding others for playing a different way, when they're all just playing the way they like. Now, I've been running 3.5 for so long, so often, than I've gotten pretty good at making sure that "1/4 what the party needs to level up, each session" is roughly equal to the actual total EL's they face, so it's not so much breaking the rules as it is shorthand. I've even built whole sessions from the "25% the xp necessary to level" point backward, reverse engineering the encounters so they'll legitimately provide that XP should I have to show my work, which I never do. I've never had a player challenge the XP I give out. [/QUOTE]
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