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Dolmenwood general discussion thread [+]
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<blockquote data-quote="TwoSix" data-source="post: 9873701" data-attributes="member: 205"><p>It’s a B/X derivative with several of its own classes (Enchanter, Friar, Bard, Hunter, Knight) as well as almost entirely new races, including cat fae, mushroom people, and bat people who love music and arson.</p><p></p><p>It’s also woven tightly around a very specific setting that’s sort of a fairy medieval Britain, and the supporting setting info and flavor text is very, very well done.</p><p></p><p>We’re about a dozen sessions into it, and outside of the general weirdness of a modern D&D group trying to play old-school (the group is generally flustered by the lack of modern-style skill checks), it’s been quite fun.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 9873701, member: 205"] It’s a B/X derivative with several of its own classes (Enchanter, Friar, Bard, Hunter, Knight) as well as almost entirely new races, including cat fae, mushroom people, and bat people who love music and arson. It’s also woven tightly around a very specific setting that’s sort of a fairy medieval Britain, and the supporting setting info and flavor text is very, very well done. We’re about a dozen sessions into it, and outside of the general weirdness of a modern D&D group trying to play old-school (the group is generally flustered by the lack of modern-style skill checks), it’s been quite fun. [/QUOTE]
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