Laurefindel
Legend
In one of my worlds I have a culture venerating the Triad (the principle behind the fates, the norns, and similar trinity from other cultures). And since I try to make a few racial class archetypes for each of the playable races and cultures, I thought that a Fate Divine Domain would be fitting.
But would a priest or priestess venerating fate have power over a creature’s fate or destiny? The whole lesson about fate is that nothing can change it, no matter how hard the mortals or the gods try. In the end, everyone’s destiny is fulfilled. This prompted me to revise a few of that archetype’s features...
With that in mind, what could a priest of fate do? Predict one’s fate is nice, but hard to play out on the long run. Unless the predictions are mostly inconsequential, but at this point is it worth predicting anything...
There is the divination wizard approach whereas the character has seen something, but the player decide what it is on the spot when the opportunity comes. Ideally, I’d like another mechanics than the stored d20 rolls of the divination wizard, if only for variety’s sake.
Another would be about the fulfillment of one’s destiny, either precipitating it or retarding it (“one day you too will die, but today is not that day” kind of ability).
Or perhaps destiny can be altered, stolen, or bestowed, and in the end, all of fate’s threads are woven in the fabric that was meant to be.
I’m hesitating here, and suggestions/advices would be welcome
But would a priest or priestess venerating fate have power over a creature’s fate or destiny? The whole lesson about fate is that nothing can change it, no matter how hard the mortals or the gods try. In the end, everyone’s destiny is fulfilled. This prompted me to revise a few of that archetype’s features...
With that in mind, what could a priest of fate do? Predict one’s fate is nice, but hard to play out on the long run. Unless the predictions are mostly inconsequential, but at this point is it worth predicting anything...
There is the divination wizard approach whereas the character has seen something, but the player decide what it is on the spot when the opportunity comes. Ideally, I’d like another mechanics than the stored d20 rolls of the divination wizard, if only for variety’s sake.
Another would be about the fulfillment of one’s destiny, either precipitating it or retarding it (“one day you too will die, but today is not that day” kind of ability).
Or perhaps destiny can be altered, stolen, or bestowed, and in the end, all of fate’s threads are woven in the fabric that was meant to be.
I’m hesitating here, and suggestions/advices would be welcome