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Domain/Spell Choices for a Sharn (FR, not Eberron)
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<blockquote data-quote="saucercrab" data-source="post: 2471789" data-attributes="member: 3659"><p>Thanks, I was thinking of direct damage spells & non-divine defensive spells (<em>invisibility</em>, <em>blink</em>, etc.).</p><p></p><p>Won't need <em>fly</em>, though. Sharns have 40' (perfect) fly speed. </p><p></p><p>Other special abilities I hadn't mentioned that affect spell selection are as follows: They have DR 10/cold iron & regeneration 2 (lawful). They can perform one full attack action & one standard action per round (two spells per round, yes, but has to be one arcane & one divine). They can open three hex portals (small ethereal windows) that they can attack & cast spells through, & that can be moved around up to 100' away (I think that means one sharn can flank an opponent by itself). And nine claws & three bites per full attack action... I was contemplating going for a melee-focused sorcerer.</p><p></p><p>So far I was going to go for this at 10th ECL (8th level sorcerer):</p><p>1st = <em>shield</em>, <em>magic missile</em>, <em>true strike</em>, <em>kauper's skittish nerves</em> (FR spell that grants +5 to initiative) & something else;</p><p>2nd = <em>blur</em>, <em>see invisibility</em> & <em>scorching ray</em>;</p><p>3rd = <em>dispel magic</em>, <em>lightning bolt</em>;</p><p>4th = <em>invisibility, greater</em>;</p></blockquote><p></p>
[QUOTE="saucercrab, post: 2471789, member: 3659"] Thanks, I was thinking of direct damage spells & non-divine defensive spells ([I]invisibility[/I], [I]blink[/I], etc.). Won't need [i]fly[/i], though. Sharns have 40' (perfect) fly speed. Other special abilities I hadn't mentioned that affect spell selection are as follows: They have DR 10/cold iron & regeneration 2 (lawful). They can perform one full attack action & one standard action per round (two spells per round, yes, but has to be one arcane & one divine). They can open three hex portals (small ethereal windows) that they can attack & cast spells through, & that can be moved around up to 100' away (I think that means one sharn can flank an opponent by itself). And nine claws & three bites per full attack action... I was contemplating going for a melee-focused sorcerer. So far I was going to go for this at 10th ECL (8th level sorcerer): 1st = [I]shield[/I], [I]magic missile[/I], [I]true strike[/I], [i]kauper's skittish nerves[/i] (FR spell that grants +5 to initiative) & something else; 2nd = [I]blur[/I], [I]see invisibility[/I] & [I]scorching ray[/I]; 3rd = [I]dispel magic[/I], [I]lightning bolt[/I]; 4th = [I]invisibility, greater[/I]; [/QUOTE]
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Domain/Spell Choices for a Sharn (FR, not Eberron)
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