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<blockquote data-quote="Idabrius" data-source="post: 4295118" data-attributes="member: 67832"><p>I've got some from the Shattered Lands setting.</p><p></p><p> Channel Divinity: Midnight of the Ebon Father</p><p>The Ebon Father enshrouds your enemies in shadows which whisper madness into their ears.</p><p>Encounter * Divine, Necrotic</p><p>Standard Action Range 10</p><p>Target: One enemy.</p><p>Effect: One enemy that you can see is suddenly enshrouded in the grasping claws of the Ebon Father’s darkness. His ears are tormented with shrieks and whispers and his sight is hazed over by the shadows. All attacks he makes suffer a -2 penalty to-hit. Save ends.</p><p></p><p>Channel Divinity: Drink of the Fountain (Pallea)</p><p>The Dusk Lady allows you to chose an ally who has proven their strength to be blessed by the waters of immortality.</p><p>Encounter * Divine, Healing</p><p>Free Action</p><p>Trigger: You or an ally score a critical hit.</p><p>Effect: You or that ally can spend a healing surge. You or that ally recover an additional 1d6 HP.</p><p></p><p>Channel Divinity: Unconscious Foresight (Minos)</p><p>The future-sight of Minos gives you the uncanny ability to dodge a blow before you even know it is coming.</p><p>Encounter * Divine</p><p>Immediate Interrupt</p><p>Trigger: You are attacked.</p><p>Effect: If the attack is against your AC or Reflex, they are both increased by +3 for the purposes of determining if the attack hit.</p><p></p><p>Channel Divinity: Pull of the Duat (Cyprissar)</p><p>Your hand is sheathed in unliving energy; Any you touch will soon feel the cold clutch of your god.</p><p>Encounter * Divine, Necrotic</p><p>Standard Action Melee 1</p><p>Attack: Dexterity vs. Reflex</p><p>Hit: You deal 1d12 + Wis necrotic damage to your target.</p><p></p><p>Channel Divinity: Fury of the Sunwarden (Island Court)</p><p>The Sunwarden’s seal shines with the light of the risen sun, blasting and blighting your opponents.</p><p>Encounter * Divine, Implement, Radiant</p><p>Standard Action Close burst 2</p><p>Target: Each enemy creature in burst</p><p>Attack: Wisdom vs. Will</p><p>Hit: 1d6 + Wis radiant damage; 2 continuous damage per turn. Save ends.</p><p></p><p>Channel Divinity: Wall of Reeds (Reed Court)</p><p>The cautious Queen of Reeds shields you with her powerful magic at the last second.</p><p>Encounter * Divine</p><p>Immediate Interrupt Personal</p><p>Trigger: You are the target of a critical hit.</p><p>Effect: The critical hit is a normal hit.</p><p></p><p>Channel Divinity: Labyrinth-mind (Eladrin Theology)</p><p>The contemplation of the Eternal Maze enables you to see solutions to puzzles that you didn’t even know existed.</p><p>Encounter * Divine, Implement</p><p>Move Action Personal</p><p>Effect: You grasp your puzzle-implement and vanish. You may choose a space up to 12 squares away from you. You appear in that space on your next turn. During the time when you are vanished you have effectively winked out of existence: no persistent damage is dealt and no effect can affect you.</p></blockquote><p></p>
[QUOTE="Idabrius, post: 4295118, member: 67832"] I've got some from the Shattered Lands setting. Channel Divinity: Midnight of the Ebon Father The Ebon Father enshrouds your enemies in shadows which whisper madness into their ears. Encounter * Divine, Necrotic Standard Action Range 10 Target: One enemy. Effect: One enemy that you can see is suddenly enshrouded in the grasping claws of the Ebon Father’s darkness. His ears are tormented with shrieks and whispers and his sight is hazed over by the shadows. All attacks he makes suffer a -2 penalty to-hit. Save ends. Channel Divinity: Drink of the Fountain (Pallea) The Dusk Lady allows you to chose an ally who has proven their strength to be blessed by the waters of immortality. Encounter * Divine, Healing Free Action Trigger: You or an ally score a critical hit. Effect: You or that ally can spend a healing surge. You or that ally recover an additional 1d6 HP. Channel Divinity: Unconscious Foresight (Minos) The future-sight of Minos gives you the uncanny ability to dodge a blow before you even know it is coming. Encounter * Divine Immediate Interrupt Trigger: You are attacked. Effect: If the attack is against your AC or Reflex, they are both increased by +3 for the purposes of determining if the attack hit. Channel Divinity: Pull of the Duat (Cyprissar) Your hand is sheathed in unliving energy; Any you touch will soon feel the cold clutch of your god. Encounter * Divine, Necrotic Standard Action Melee 1 Attack: Dexterity vs. Reflex Hit: You deal 1d12 + Wis necrotic damage to your target. Channel Divinity: Fury of the Sunwarden (Island Court) The Sunwarden’s seal shines with the light of the risen sun, blasting and blighting your opponents. Encounter * Divine, Implement, Radiant Standard Action Close burst 2 Target: Each enemy creature in burst Attack: Wisdom vs. Will Hit: 1d6 + Wis radiant damage; 2 continuous damage per turn. Save ends. Channel Divinity: Wall of Reeds (Reed Court) The cautious Queen of Reeds shields you with her powerful magic at the last second. Encounter * Divine Immediate Interrupt Personal Trigger: You are the target of a critical hit. Effect: The critical hit is a normal hit. Channel Divinity: Labyrinth-mind (Eladrin Theology) The contemplation of the Eternal Maze enables you to see solutions to puzzles that you didn’t even know existed. Encounter * Divine, Implement Move Action Personal Effect: You grasp your puzzle-implement and vanish. You may choose a space up to 12 squares away from you. You appear in that space on your next turn. During the time when you are vanished you have effectively winked out of existence: no persistent damage is dealt and no effect can affect you. [/QUOTE]
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