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<blockquote data-quote="The Great Bear King" data-source="post: 2358172" data-attributes="member: 21850"><p><span style="font-family: 'Times New Roman'">This is a revised list of revised domains.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 15px">Revised Law Domain:</span></span></p><p><span style="font-family: 'Times New Roman'">Class Skills: Knowledge Bureaucracy</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">Granted Powers: </span></p><p><span style="font-family: 'Times New Roman'">Maximum Level 1 Lawful Aura</span></p><p><span style="font-family: 'Times New Roman'">Maximum Level 3 Turn Chaotic Outsiders as a standard paladin turns undead, Smite Chaos</span></p><p><span style="font-family: 'Times New Roman'">Maximum Level 5 Command</span></p><p><span style="font-family: 'Times New Roman'">Maximum Level 7 Turn Chaotic Outsiders as a standard cleric turns undead</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">Level 0-Detect Law and Detect Chaos</span></p><p><span style="font-family: 'Times New Roman'">Level 1-Protection from Chaos, Summon Monster I*</span></p><p><span style="font-family: 'Times New Roman'">Level 2-Calm Emotions, Align Weapon, Summon Monster II*</span></p><p><span style="font-family: 'Times New Roman'">Level 3-Magic Circle against Chaos, Summon Monster III*</span></p><p><span style="font-family: 'Times New Roman'">Level 4-Order's Wrath, Summon Monster IV*</span></p><p><span style="font-family: 'Times New Roman'">Level 5-Dispel Chaos, Summon Monster V*</span></p><p><span style="font-family: 'Times New Roman'">Level 6-Hold Monster, Summon Monster VI*</span></p><p><span style="font-family: 'Times New Roman'">Level 7-Dictum, Summon Monster VII*</span></p><p><span style="font-family: 'Times New Roman'">Level 8-Shield of Law, Summon Monster VIII*</span></p><p><span style="font-family: 'Times New Roman'">Level 9-Summon Monster IX*</span></p><p><span style="font-family: 'Times New Roman'">*Cast as a law spell only.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 15px">Revised Evil Domain:</span></span></p><p><span style="font-family: 'Times New Roman'">Class Skills: Intimidate.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">Granted Powers:</span></p><p><span style="font-family: 'Times New Roman'">Maximum Level 1 Evil Aura</span></p><p><span style="font-family: 'Times New Roman'">Maximum Level 3 Turn Good Outsiders as a standard paladin turns undead, Smite Good</span></p><p><span style="font-family: 'Times New Roman'">Maximum Level 5 Aura of Fear</span></p><p><span style="font-family: 'Times New Roman'">Maximum Level 7 Turn Good Outsiders as a standard cleric turns undead</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">Level 0-Putify Food and Drink</span></p><p><span style="font-family: 'Times New Roman'">Level 1-Protection from Good, Summon Monster I</span></p><p><span style="font-family: 'Times New Roman'">Level 2-Desecrate, Align Weapon, Death Knell, Summon Monster II</span></p><p><span style="font-family: 'Times New Roman'">Level 3-Magic Circle against Good, Summon Monster III, Bestow Curse</span></p><p><span style="font-family: 'Times New Roman'">Level 4-Unholy Blight, Summon Monster IV</span></p><p><span style="font-family: 'Times New Roman'">Level 5-Dispel Good, Nightmare, Summon Monster V, Unhallow, Symbol of Pain, Magic Jar</span></p><p><span style="font-family: 'Times New Roman'">Level 6-Eyebite, Summon Monster VI</span></p><p><span style="font-family: 'Times New Roman'">Level 7-Blasphemy, Summon Monster VII</span></p><p><span style="font-family: 'Times New Roman'">Level 8-Unholy Aura, Summon Monster VIII, Symbol of Insanity</span></p><p><span style="font-family: 'Times New Roman'">Level 9-Summon Monster IX*:, Miracle*, Summon Monster IX, Soul Bind</span></p><p><span style="font-family: 'Times New Roman'">*Cast as an evil spell only.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 15px">Revised War Domain: </span> </span></p><p><span style="font-family: 'Times New Roman'">Class Skills: Ride, Knowledge Tactics, Knowledge Logistics</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">Granted Powers:</span></p><p><span style="font-family: 'Times New Roman'">Maximum Level 3: Hit Die step rises by 1 (clerics start with a Hit Die of 1d6)</span></p><p><span style="font-family: 'Times New Roman'">Maximum Level 4: May use Martial Weapons</span></p><p><span style="font-family: 'Times New Roman'">Maximum Level 6: May wear heavy armor (including plate)</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">Level 0-Guidance, Badger’s Strength</span></p><p><span style="font-family: 'Times New Roman'">Level 1-Magic Weapon, Bane, Divine Favor, Doom, Shield of Faith</span></p><p><span style="font-family: 'Times New Roman'">Level 2-Spiritual Weapon, Bear's Endurance, Bull’s Strength, Status</span></p><p><span style="font-family: 'Times New Roman'">Level 3-Magic Vestment, Prayer, Heroism</span></p><p><span style="font-family: 'Times New Roman'">Level 4-Divine Power, Greater Magic Weapon</span></p><p><span style="font-family: 'Times New Roman'">Level 5-Flame Strike, Righteous Might:</span></p><p><span style="font-family: 'Times New Roman'">Level 6-Blade Barrier, Heroes' Feast, [insert name]'s Transformation, Greater Heroism</span></p><p><span style="font-family: 'Times New Roman'">Level 7-Power Word Blind, Weapon of the Deity</span></p><p><span style="font-family: 'Times New Roman'">Level 8-Power Word Stun</span></p><p><span style="font-family: 'Times New Roman'">Level 9-Power Word Kill</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 15px">Revised Strength Domain: </span> </span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">Class Skills: Jump, Climb, Swim</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">Granted Powers:</span></p><p><span style="font-family: 'Times New Roman'">Maximum Level 6: Rage or Flurry of Blows</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">Level 0-Badger’s Strength, Mage Hand</span></p><p><span style="font-family: 'Times New Roman'">Level 1-Enlarge Person, Jump</span></p><p><span style="font-family: 'Times New Roman'">Level 2-Bull's Strength, Levitate</span></p><p><span style="font-family: 'Times New Roman'">Level 3-Magic Vestment</span></p><p><span style="font-family: 'Times New Roman'">Level 4-Spell Immunity, Divine Power, Mass Enlarge Person</span></p><p><span style="font-family: 'Times New Roman'">Level 5-Righteous Might, Telekinesis</span></p><p><span style="font-family: 'Times New Roman'">Level 6-Stoneskin, Mass Bull's Strength, Wall of Iron, Forceful Hand</span></p><p><span style="font-family: 'Times New Roman'">Level 7-Grasping Hand,</span></p><p><span style="font-family: 'Times New Roman'">Level 8-Clenched Fist, Iron Body</span></p><p><span style="font-family: 'Times New Roman'">Level 9-Crushing Hand</span></p><p></p><p><span style="font-size: 12px">Command</span></p><p></p><p><em>As sugestion cast by a cleric of the same level.</em>*</p><p></p><p>Aura of Fear</p><p></p><p>As the spell <em>fear.</em></p><p></p><p>*If you have the Evil domain, you may use this power to force your victims to commit Evil acts or commit suicide.</p></blockquote><p></p>
[QUOTE="The Great Bear King, post: 2358172, member: 21850"] [FONT=Times New Roman]This is a revised list of revised domains. [SIZE=4]Revised Law Domain:[/SIZE] Class Skills: Knowledge Bureaucracy Granted Powers: Maximum Level 1 Lawful Aura Maximum Level 3 Turn Chaotic Outsiders as a standard paladin turns undead, Smite Chaos Maximum Level 5 Command Maximum Level 7 Turn Chaotic Outsiders as a standard cleric turns undead Level 0-Detect Law and Detect Chaos Level 1-Protection from Chaos, Summon Monster I* Level 2-Calm Emotions, Align Weapon, Summon Monster II* Level 3-Magic Circle against Chaos, Summon Monster III* Level 4-Order's Wrath, Summon Monster IV* Level 5-Dispel Chaos, Summon Monster V* Level 6-Hold Monster, Summon Monster VI* Level 7-Dictum, Summon Monster VII* Level 8-Shield of Law, Summon Monster VIII* Level 9-Summon Monster IX* *Cast as a law spell only. [SIZE=4]Revised Evil Domain:[/SIZE] Class Skills: Intimidate. Granted Powers: Maximum Level 1 Evil Aura Maximum Level 3 Turn Good Outsiders as a standard paladin turns undead, Smite Good Maximum Level 5 Aura of Fear Maximum Level 7 Turn Good Outsiders as a standard cleric turns undead Level 0-Putify Food and Drink Level 1-Protection from Good, Summon Monster I Level 2-Desecrate, Align Weapon, Death Knell, Summon Monster II Level 3-Magic Circle against Good, Summon Monster III, Bestow Curse Level 4-Unholy Blight, Summon Monster IV Level 5-Dispel Good, Nightmare, Summon Monster V, Unhallow, Symbol of Pain, Magic Jar Level 6-Eyebite, Summon Monster VI Level 7-Blasphemy, Summon Monster VII Level 8-Unholy Aura, Summon Monster VIII, Symbol of Insanity Level 9-Summon Monster IX*:, Miracle*, Summon Monster IX, Soul Bind *Cast as an evil spell only. [SIZE=4]Revised War Domain: [/SIZE] Class Skills: Ride, Knowledge Tactics, Knowledge Logistics Granted Powers: Maximum Level 3: Hit Die step rises by 1 (clerics start with a Hit Die of 1d6) Maximum Level 4: May use Martial Weapons Maximum Level 6: May wear heavy armor (including plate) Level 0-Guidance, Badger’s Strength Level 1-Magic Weapon, Bane, Divine Favor, Doom, Shield of Faith Level 2-Spiritual Weapon, Bear's Endurance, Bull’s Strength, Status Level 3-Magic Vestment, Prayer, Heroism Level 4-Divine Power, Greater Magic Weapon Level 5-Flame Strike, Righteous Might: Level 6-Blade Barrier, Heroes' Feast, [insert name]'s Transformation, Greater Heroism Level 7-Power Word Blind, Weapon of the Deity Level 8-Power Word Stun Level 9-Power Word Kill [SIZE=4]Revised Strength Domain: [/SIZE] Class Skills: Jump, Climb, Swim Granted Powers: Maximum Level 6: Rage or Flurry of Blows Level 0-Badger’s Strength, Mage Hand Level 1-Enlarge Person, Jump Level 2-Bull's Strength, Levitate Level 3-Magic Vestment Level 4-Spell Immunity, Divine Power, Mass Enlarge Person Level 5-Righteous Might, Telekinesis Level 6-Stoneskin, Mass Bull's Strength, Wall of Iron, Forceful Hand Level 7-Grasping Hand, Level 8-Clenched Fist, Iron Body Level 9-Crushing Hand[/FONT] [SIZE=3]Command[/SIZE] [I]As sugestion cast by a cleric of the same level.[/I]* Aura of Fear As the spell [I]fear.[/I] *If you have the Evil domain, you may use this power to force your victims to commit Evil acts or commit suicide. [/QUOTE]
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