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Domains of Delight: An In-Depth Review
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<blockquote data-quote="Dr. Bull" data-source="post: 8410938" data-attributes="member: 6693776"><p>Many of you will recall this process from past publications. In Eberron, WOTC published the "Wayfinder's Guide" and then playtested it for a while. Then they released "Shadows of the Last War" as a big hardback book (while simultaneously republishing and updated Wayfinder's Guide). The final product was a solid, comprehensive supplement.</p><p></p><p>I think we're still in the early stages with the Feywild and the Shadowfell. The Wild Beyond the Witchlight is not really my cup of tea. I read the first 65 pages of the book and had to put it away after reading the 20th description of childish magic and/or logic. For example, every time someone makes a birthday wish, a valuable gem appears (sigh). Someone else has their "sense of fashion" stolen from them (lame). Minor curses are dispensed like candy at Halloween. Stuff like that doesn't really appeal to me, especially since D&D already possesses a robust magic system.</p><p></p><p>However, the art of WBtW was amazing, the book paved new ground in terms of non-combat adventures, and it provided a big resource for all things Feywild. I predict that WOTC will evaluate the feedback and revenue of this style of gaming. If the numbers add up, there will be another text (perhaps a definitive tomb on the structure/rules/inspiration for the Shadowfell and Feywild). Personally, I would love a lot of maps, a lot of art, and a LOT of random tables. I'm hoping for an old-school sandbox text that provides infinite adventures and accommodates a variety of gaming styles. : )</p></blockquote><p></p>
[QUOTE="Dr. Bull, post: 8410938, member: 6693776"] Many of you will recall this process from past publications. In Eberron, WOTC published the "Wayfinder's Guide" and then playtested it for a while. Then they released "Shadows of the Last War" as a big hardback book (while simultaneously republishing and updated Wayfinder's Guide). The final product was a solid, comprehensive supplement. I think we're still in the early stages with the Feywild and the Shadowfell. The Wild Beyond the Witchlight is not really my cup of tea. I read the first 65 pages of the book and had to put it away after reading the 20th description of childish magic and/or logic. For example, every time someone makes a birthday wish, a valuable gem appears (sigh). Someone else has their "sense of fashion" stolen from them (lame). Minor curses are dispensed like candy at Halloween. Stuff like that doesn't really appeal to me, especially since D&D already possesses a robust magic system. However, the art of WBtW was amazing, the book paved new ground in terms of non-combat adventures, and it provided a big resource for all things Feywild. I predict that WOTC will evaluate the feedback and revenue of this style of gaming. If the numbers add up, there will be another text (perhaps a definitive tomb on the structure/rules/inspiration for the Shadowfell and Feywild). Personally, I would love a lot of maps, a lot of art, and a LOT of random tables. I'm hoping for an old-school sandbox text that provides infinite adventures and accommodates a variety of gaming styles. : ) [/QUOTE]
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