Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Domains of Shadow: Requesting Criticism for an Original System
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Neonchameleon" data-source="post: 8210873" data-attributes="member: 87792"><p>This sounds like a petty critique, but I do not understand the names of your blights - and they seem like they are intended to be a big thing in your system if you list all four on the character sheet. The key point is none of them appear to me to have either associations or mouthfeel.</p><p></p><p>If we take what feels as if they might have been inspiration we have the four Chaos gods from Warhammer. And just looking at the names tells me a lot about the associations of the four gods. The mouthfeel of Khorne is starting with the hard C - like Clang and the name itself is short and single-syllabled for a direct god. Nurgle meanwhile sounds like burble and is sort of glutinous for a Lord of Decay. The tz in "Tzeentch" on the other hand is a lightning zap followed by another break with the tch at the end; we've a tricksy god where things stop and change. And Slaanesh is softer, and all wide mouth sounds. And all of them are short names - Khorne is just a single syllable, while Nurgle and Slaanesh are two each. Tzeentch is stoppier and startier - but stands out because of it.</p><p></p><p>Meanwhile I'm nowhere near as sure how to pronounce the names of your blights. None of them are anywhere near as short as Khorne; the simplest would appear to be Culghairm "named so because of its association with disease, disgust, moral decay, pollution, and resignation." This would appear in domain to be pretty close to 'Nurgle' - but Nurgle is almost sloppy sounding - "ur-ul". The sort of sound you make if you neither fully open nor fully close your mouth. Meanwhile the opening of Culghairm starts with a nice crisp 'C' - and then it continues with tongue movements almost like the decadent 'Slaneesh' with the requirement for a dextrous tongue, at the top of your mouth and the sound forward on the l and at the bottom on the a.</p><p></p><p>And with "Ice", "Forest", "Swamp", and "Burning Wastes" I'm not seeing the thematic breakdown and oppositions for all it feels very Warhammery.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8210873, member: 87792"] This sounds like a petty critique, but I do not understand the names of your blights - and they seem like they are intended to be a big thing in your system if you list all four on the character sheet. The key point is none of them appear to me to have either associations or mouthfeel. If we take what feels as if they might have been inspiration we have the four Chaos gods from Warhammer. And just looking at the names tells me a lot about the associations of the four gods. The mouthfeel of Khorne is starting with the hard C - like Clang and the name itself is short and single-syllabled for a direct god. Nurgle meanwhile sounds like burble and is sort of glutinous for a Lord of Decay. The tz in "Tzeentch" on the other hand is a lightning zap followed by another break with the tch at the end; we've a tricksy god where things stop and change. And Slaanesh is softer, and all wide mouth sounds. And all of them are short names - Khorne is just a single syllable, while Nurgle and Slaanesh are two each. Tzeentch is stoppier and startier - but stands out because of it. Meanwhile I'm nowhere near as sure how to pronounce the names of your blights. None of them are anywhere near as short as Khorne; the simplest would appear to be Culghairm "named so because of its association with disease, disgust, moral decay, pollution, and resignation." This would appear in domain to be pretty close to 'Nurgle' - but Nurgle is almost sloppy sounding - "ur-ul". The sort of sound you make if you neither fully open nor fully close your mouth. Meanwhile the opening of Culghairm starts with a nice crisp 'C' - and then it continues with tongue movements almost like the decadent 'Slaneesh' with the requirement for a dextrous tongue, at the top of your mouth and the sound forward on the l and at the bottom on the a. And with "Ice", "Forest", "Swamp", and "Burning Wastes" I'm not seeing the thematic breakdown and oppositions for all it feels very Warhammery. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Domains of Shadow: Requesting Criticism for an Original System
Top