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Domhani Bairdéir 01
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<blockquote data-quote="Maidhc O Casain" data-source="post: 3025361" data-attributes="member: 29558"><p>For Mike:</p><p></p><p>[sblock]You will make two Healing skill rolls. </p><p></p><p>The first is for inspecting/diagnosing, cleaning and prepping, stopping bleeding, etc. and works just like everyone else's skill. That's 3d6 with a base target number equal to your Healing skill roll (17-). There may or may not be modifiers to that target number based on conditions (much more difficult to do in the middle of a fight, in the pouring rain, with bad equipment or dirty water, etc).</p><p></p><p>The second is the roll for your magical Healing attempt. It's also 3d6 (like <em>almost</em> everything in the game), with a target number equal to your Healing skill roll (17-) minus 2 for each dice of power you want to put into the effort plus 1 for every two points you make the first roll by. Assuming he makes the target number or less, you'll then roll the appropriate number of dice to see how many BODY you healed for that wound. For the BODY roll, I need the breakdown of individual dice. For each one rolled, zero BODY is healed; for each two through five rolled, one BODY is healed; for each six rolled, two BODY are healed. So on average, you'll heal 1 BODY for each die rolled.</p><p></p><p>Here's an example:</p><p></p><p>Béar has taken a wound to the chest for 3 BODY. </p><p></p><p>Skáth <a href="http://invisiblecastle.com/find.py?id=576766" target="_blank">inspects and binds (3d6=15)</a> the wound, succeeding by two. He then decides how much 'juice' to put into his attempt. He decides, based on marginal success with the binding, to put the minimum power into the magic he can and still have a reasonable chance of completely healing that wound (three dice). He <a href="http://invisiblecastle.com/find.py?id=576788" target="_blank">pours his feyborn magic into Bear's body (3d6=9)</a> (looking for a 17 minus 6 (3 dice x 2) plus 1 (for his Binding success) = 12 or less). Succeeding on his check, he then rolls three dice for BODY, getting <span style="color: Red">[4,5,1]</span>, for three BODY healed. The wound on Béar's chest shrinks steadily, finally disappearing and leaving a fairly long area of new, pink flesh. It won't even scar.</p><p></p><p>Skáth now pays out 6 END (2 per dice of 'power' in the attempt). This gets paid whether the second Healing roll is succesful or not.</p><p></p><p>Had he Healed only two BODY, Béar's wound would have to heal its final point naturally - once a wound has been Healed, it cannot be Healed again. If he had failed his second Healing skill check, he would have been free to try again when he got his breath back (subject to his current 3 Heals per day limit).[/sblock]</p><p></p><p>This is not a secret - just 'Spoilered' to save space and the illusion that this is the In Character Thread.</p></blockquote><p></p>
[QUOTE="Maidhc O Casain, post: 3025361, member: 29558"] For Mike: [sblock]You will make two Healing skill rolls. The first is for inspecting/diagnosing, cleaning and prepping, stopping bleeding, etc. and works just like everyone else's skill. That's 3d6 with a base target number equal to your Healing skill roll (17-). There may or may not be modifiers to that target number based on conditions (much more difficult to do in the middle of a fight, in the pouring rain, with bad equipment or dirty water, etc). The second is the roll for your magical Healing attempt. It's also 3d6 (like [I]almost[/I] everything in the game), with a target number equal to your Healing skill roll (17-) minus 2 for each dice of power you want to put into the effort plus 1 for every two points you make the first roll by. Assuming he makes the target number or less, you'll then roll the appropriate number of dice to see how many BODY you healed for that wound. For the BODY roll, I need the breakdown of individual dice. For each one rolled, zero BODY is healed; for each two through five rolled, one BODY is healed; for each six rolled, two BODY are healed. So on average, you'll heal 1 BODY for each die rolled. Here's an example: Béar has taken a wound to the chest for 3 BODY. Skáth [url=http://invisiblecastle.com/find.py?id=576766]inspects and binds (3d6=15)[/url] the wound, succeeding by two. He then decides how much 'juice' to put into his attempt. He decides, based on marginal success with the binding, to put the minimum power into the magic he can and still have a reasonable chance of completely healing that wound (three dice). He [url=http://invisiblecastle.com/find.py?id=576788]pours his feyborn magic into Bear's body (3d6=9)[/url] (looking for a 17 minus 6 (3 dice x 2) plus 1 (for his Binding success) = 12 or less). Succeeding on his check, he then rolls three dice for BODY, getting [COLOR=Red][4,5,1][/COLOR], for three BODY healed. The wound on Béar's chest shrinks steadily, finally disappearing and leaving a fairly long area of new, pink flesh. It won't even scar. Skáth now pays out 6 END (2 per dice of 'power' in the attempt). This gets paid whether the second Healing roll is succesful or not. Had he Healed only two BODY, Béar's wound would have to heal its final point naturally - once a wound has been Healed, it cannot be Healed again. If he had failed his second Healing skill check, he would have been free to try again when he got his breath back (subject to his current 3 Heals per day limit).[/sblock] This is not a secret - just 'Spoilered' to save space and the illusion that this is the In Character Thread. [/QUOTE]
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