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<blockquote data-quote="Maidhc O Casain" data-source="post: 3181280" data-attributes="member: 29558"><p><strong>Into the Depths</strong></p><p></p><p>The dandy swordslinger treads carefully into the room, raising the lantern as he does so. At the point where the entry to the room is just out of visibility beyond the circle of light, the party can see a total of twelve barbarian warriors encased in melting ice. From this point in the room, no walls are visible, nor is the ceiling.</p><p></p><p>OOC: </p><p></p><p>Characters may either reduce their movement by 4"/Turn - down to 2"/Hexes for everyone but Gavril (1" for him) - or make DEX checks each turn to avoid falling on the ice.</p><p></p><p>The 'S's' on the map indicate stalagmites that have become visible at some point in the party's slow progression. Again, the dotted pencil line is the limit of visibility in the lantern light.</p></blockquote><p></p>
[QUOTE="Maidhc O Casain, post: 3181280, member: 29558"] [b]Into the Depths[/b] The dandy swordslinger treads carefully into the room, raising the lantern as he does so. At the point where the entry to the room is just out of visibility beyond the circle of light, the party can see a total of twelve barbarian warriors encased in melting ice. From this point in the room, no walls are visible, nor is the ceiling. OOC: Characters may either reduce their movement by 4"/Turn - down to 2"/Hexes for everyone but Gavril (1" for him) - or make DEX checks each turn to avoid falling on the ice. The 'S's' on the map indicate stalagmites that have become visible at some point in the party's slow progression. Again, the dotted pencil line is the limit of visibility in the lantern light. [/QUOTE]
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