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Domhani Bairdéir [OOC]
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<blockquote data-quote="Maidhc O Casain" data-source="post: 2584289" data-attributes="member: 29558"><p><strong>Faeborn Healing</strong></p><p></p><p>If all you want to do is use your healing skills, you'd roll 3d6 vs. your Healing Skill Roll to make sure his wounds are properly bound and poulticed.  If you want to use your Faeborn Healing Power, you'll make a Healing Skill Roll at -2 for every dice of healing power you want to roll (up to your maximum of 5 dice).  If your skill roll succeeds, you'll roll the dice to see how much damage you heal.</p><p></p><p>For example, if you want to use all 5 dice, you make your roll at -10, meaning you need a 7 or less to succeed.  If you succeed, you'll roll 5d6 to see how much damage you heal.</p><p></p><p>Skáth rolls 3d6, getting [4,2,1] = (7) Healing Skill, and</p><p>Skáth rolls 5d6, getting [6,1,4,4,3] = (18), healing 18 STUN and 5 BODY.</p><p></p><p>Note that (because I want magical healing to be special and difficult to obtain), you must heal one actual wound at a time.  Meaning that, in the example above, if Gealach has 3 wounds, one for 1 BODY, one for 3 BODY, and one for 4 BODY, you could heal the most serious wound he has, but the extra point of BODY you healed could not be spent to partially heal another of his wounds.  Also, each wound can only be healed once per day, so if you were unable to completely heal one of his wounds you could not heal the rest of that wound until the next day.</p><p></p><p>If this doesn't make sense, or if you want to talk about how to build your character's healing abilities, give me a call!</p></blockquote><p></p>
[QUOTE="Maidhc O Casain, post: 2584289, member: 29558"] [b]Faeborn Healing[/b] If all you want to do is use your healing skills, you'd roll 3d6 vs. your Healing Skill Roll to make sure his wounds are properly bound and poulticed. If you want to use your Faeborn Healing Power, you'll make a Healing Skill Roll at -2 for every dice of healing power you want to roll (up to your maximum of 5 dice). If your skill roll succeeds, you'll roll the dice to see how much damage you heal. For example, if you want to use all 5 dice, you make your roll at -10, meaning you need a 7 or less to succeed. If you succeed, you'll roll 5d6 to see how much damage you heal. Skáth rolls 3d6, getting [4,2,1] = (7) Healing Skill, and Skáth rolls 5d6, getting [6,1,4,4,3] = (18), healing 18 STUN and 5 BODY. Note that (because I want magical healing to be special and difficult to obtain), you must heal one actual wound at a time. Meaning that, in the example above, if Gealach has 3 wounds, one for 1 BODY, one for 3 BODY, and one for 4 BODY, you could heal the most serious wound he has, but the extra point of BODY you healed could not be spent to partially heal another of his wounds. Also, each wound can only be healed once per day, so if you were unable to completely heal one of his wounds you could not heal the rest of that wound until the next day. If this doesn't make sense, or if you want to talk about how to build your character's healing abilities, give me a call! [/QUOTE]
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