Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Talking the Talk
Domhani Bairdéir [OOC]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Maidhc O Casain" data-source="post: 2595214" data-attributes="member: 29558"><p>The difference is in the kind of damage you are choosing to do with your flail.</p><p></p><p>The damage weapons (or fists/feet/etc.) do is calculated by Damage Classes (DCs). All weapons (fists/feet/etc.) do primarily either Normal or Killing Damage. With weapons that do primarily killing damage, you can choose to 'Club' your weapon, doing Normal rather than Killing damage. Your flail is a Killing Damage weapon, but you chose to 'Club' the ghouls with it, thus reducing the chance that you would kill them.</p><p></p><p>When you do Normal Damage (Stun Damage primarily) like you were doing with the Ghouls, each damage class equates to 1d6. The number you roll on the dice is the STUN damage, and BODY Damage is calculated by looking at each die roll (1=0 BODY; 2,3,4,5=1 BODY; 6=2 BODY) and on the average you'll do 1 BODY for every die you roll. There are other adjustments depending on your Hit Location Roll, your targets armor, etc., but that's where I get the base damage.</p><p></p><p>When you do Killing Damage (which is the default for your flail) it takes 3 DCs to equal 1d6 (DC 1 = 1 pip, DC 2 = 1/2d6, DC 3 = 1d6, DC 4 = 1d6+1, etc.) but the number you roll on the dice is the BODY you do, which is then modified depending on your Hit Location Roll to get your STUN damage. Because of the way defenses are calculated, Killing Damage tends to do more BODY damage than Normal Damage does.</p><p></p><p>With me so far? OK, now for the rest . . .</p><p></p><p>On page 3 of your character sheet, at the bottom right, is a list of Combat Maneuvers. Each of those maneuvers includes a Phase (which you can mostly ignore), a modifier to your OCV and DCV, and an effect. The ones you've been using (per my assumptions) are Martial Strike and Offensive Strike. Under the Effect column, you'll see that Offensive Strike says 'Weapon +4 DC Strike.' This means that you add 4 Damage Classes to the damage the weapon normally does. So, your flail moves from DC 3 (1d6 Killing Damage) to DC 7 (2d6+1 Killing Damage). There is a hard and fast rule that you can NEVER more than double the base damage class of an attack, so your flail is capped at DC 6 (2d6 Killing Damage).</p><p></p><p>Clear as mud now? It seems like a lot to figure, but believe me, once you've done it a few times it gets lots easier . . .</p><p></p><p>After you've absorbed this part of the lesson, I'll go into the Hit Location modifiers, and how they figure into Normal and Killing Damage.</p></blockquote><p></p>
[QUOTE="Maidhc O Casain, post: 2595214, member: 29558"] The difference is in the kind of damage you are choosing to do with your flail. The damage weapons (or fists/feet/etc.) do is calculated by Damage Classes (DCs). All weapons (fists/feet/etc.) do primarily either Normal or Killing Damage. With weapons that do primarily killing damage, you can choose to 'Club' your weapon, doing Normal rather than Killing damage. Your flail is a Killing Damage weapon, but you chose to 'Club' the ghouls with it, thus reducing the chance that you would kill them. When you do Normal Damage (Stun Damage primarily) like you were doing with the Ghouls, each damage class equates to 1d6. The number you roll on the dice is the STUN damage, and BODY Damage is calculated by looking at each die roll (1=0 BODY; 2,3,4,5=1 BODY; 6=2 BODY) and on the average you'll do 1 BODY for every die you roll. There are other adjustments depending on your Hit Location Roll, your targets armor, etc., but that's where I get the base damage. When you do Killing Damage (which is the default for your flail) it takes 3 DCs to equal 1d6 (DC 1 = 1 pip, DC 2 = 1/2d6, DC 3 = 1d6, DC 4 = 1d6+1, etc.) but the number you roll on the dice is the BODY you do, which is then modified depending on your Hit Location Roll to get your STUN damage. Because of the way defenses are calculated, Killing Damage tends to do more BODY damage than Normal Damage does. With me so far? OK, now for the rest . . . On page 3 of your character sheet, at the bottom right, is a list of Combat Maneuvers. Each of those maneuvers includes a Phase (which you can mostly ignore), a modifier to your OCV and DCV, and an effect. The ones you've been using (per my assumptions) are Martial Strike and Offensive Strike. Under the Effect column, you'll see that Offensive Strike says 'Weapon +4 DC Strike.' This means that you add 4 Damage Classes to the damage the weapon normally does. So, your flail moves from DC 3 (1d6 Killing Damage) to DC 7 (2d6+1 Killing Damage). There is a hard and fast rule that you can NEVER more than double the base damage class of an attack, so your flail is capped at DC 6 (2d6 Killing Damage). Clear as mud now? It seems like a lot to figure, but believe me, once you've done it a few times it gets lots easier . . . After you've absorbed this part of the lesson, I'll go into the Hit Location modifiers, and how they figure into Normal and Killing Damage. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Domhani Bairdéir [OOC]
Top