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Domhani Bairdéir [OOC]
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<blockquote data-quote="Maidhc O Casain" data-source="post: 2674678" data-attributes="member: 29558"><p><strong>Magic and Healing</strong></p><p></p><p>Magical healing works a bit differently in this campaign because I'm using a few optional rules to make it a little more rare/difficult. At this point, one of the characters (I'm not calling you a party yet, because no agreement has been formed for you to adventure together after this one is over) is capable of magical healing, and you have no potions/scrolls/items for that purpose as yet. However, all healing other than that accomplished by mundane care and the passage of time is subject to this rule.</p><p></p><p>Any particular wound may be healed only once by magical means, and any particular magical healing attempt is effective for only one wound. Players may specify against which wound they wish a particular healing attempt to be used.</p><p></p><p>For example:</p><p></p><p>Gavril took a wound from the Shadow Demon for 7 BODY. Let's say Skáth offers to heal it for him (by no means a certainty, given Skáth's quirky personality and the effort it takes for him to heal), and heals 5 of the 7 BODY taken in that wound. The remaining two points of BODY may only be healed by normal, mundane means - no other magical healing of any nature will be effective for healing that wound. Note that it's the first SUCCESFUL healing that counts - unsuccesful attempts may be retried. Now, had Gavril taken another hit for 3 more BODY, Skáth may attempt to heal THAT wound as a separate attempt. Again, points healed over and above what will completely heal a given wound may not be applied to the body from another wound. They may, however, be applied to any STUN damage the character has taken (STUN is not wound specific for purposes of healing).</p><p></p><p>Clear as mud? If not, post questions in this thread, or e-mail/call me.</p><p></p><p>This may eventually become a bookkeeping nightmare for me, but I like the idea and we'll stick with it for a while at least.</p><p></p><p>Now, for another lesson in magic. </p><p></p><p>In this campaign, the use of any magic requires a skill roll (magic skill, healing skill, alchemy skill . . . the particular skill required is determined at the creation of the spell, and cannot be changed thereafter). This skill roll has a negative modifier equal to -1 per 5 Active Points used in that particular casting - high power spells are darned difficult to cast succesfully. Characters may choose to cast at a lower Active Point cost than they are capable of to improve their chances of a succesful casting.</p></blockquote><p></p>
[QUOTE="Maidhc O Casain, post: 2674678, member: 29558"] [b]Magic and Healing[/b] Magical healing works a bit differently in this campaign because I'm using a few optional rules to make it a little more rare/difficult. At this point, one of the characters (I'm not calling you a party yet, because no agreement has been formed for you to adventure together after this one is over) is capable of magical healing, and you have no potions/scrolls/items for that purpose as yet. However, all healing other than that accomplished by mundane care and the passage of time is subject to this rule. Any particular wound may be healed only once by magical means, and any particular magical healing attempt is effective for only one wound. Players may specify against which wound they wish a particular healing attempt to be used. For example: Gavril took a wound from the Shadow Demon for 7 BODY. Let's say Skáth offers to heal it for him (by no means a certainty, given Skáth's quirky personality and the effort it takes for him to heal), and heals 5 of the 7 BODY taken in that wound. The remaining two points of BODY may only be healed by normal, mundane means - no other magical healing of any nature will be effective for healing that wound. Note that it's the first SUCCESFUL healing that counts - unsuccesful attempts may be retried. Now, had Gavril taken another hit for 3 more BODY, Skáth may attempt to heal THAT wound as a separate attempt. Again, points healed over and above what will completely heal a given wound may not be applied to the body from another wound. They may, however, be applied to any STUN damage the character has taken (STUN is not wound specific for purposes of healing). Clear as mud? If not, post questions in this thread, or e-mail/call me. This may eventually become a bookkeeping nightmare for me, but I like the idea and we'll stick with it for a while at least. Now, for another lesson in magic. In this campaign, the use of any magic requires a skill roll (magic skill, healing skill, alchemy skill . . . the particular skill required is determined at the creation of the spell, and cannot be changed thereafter). This skill roll has a negative modifier equal to -1 per 5 Active Points used in that particular casting - high power spells are darned difficult to cast succesfully. Characters may choose to cast at a lower Active Point cost than they are capable of to improve their chances of a succesful casting. [/QUOTE]
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