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Talking the Talk
Domhani Bairdéir [OOC]
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<blockquote data-quote="Scotley" data-source="post: 3346600" data-attributes="member: 11520"><p>Cool game overall. The group is a lot of fun. I thought the wire riding undead was awesome, even though Gavril didn't accomplish much after the first shot. As for the challenge level, it would be nice to feel a little more success or completion. It bothered me to leave the ruined house in the jungle without really knowing what was going on. We still don't have a full understanding of what the undead meanace from the very begining of the game is about or if it is related to the events at the jungle house or in the mine. Perhaps if all this had occured over the course of four of five weekly face to face session instead of the last 18 months, we would have figured out more mysteries. The slow play speed makes slowly unfolding plots really really slow. We are vanquishing foes and moving forward, but I don't have a great sense of accomplishment. As you know I've stuggled with the same issues in my own game, so I know there are no easy answers. I don't mind getting my ass kicked regularly as long as I survive. I don't know that I agree with your movie analogy on healing. Most films we see the main character take massive damage and then still come back at the end strong. We won't even talk about movie villians. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> However, I do agree with you that being able to heal up completely after every fight doesn't seem quite right. In that sense I am content with the limited healing we have. I do appriecate what you are trying to do with the longer story arcs and deeper plots. That is certainly the type of game I prefer, but having a few more pieces of the puzzle would be nice. Gavril is certainly great fun to play and I hope he isn't too annoying to adventure with.</p></blockquote><p></p>
[QUOTE="Scotley, post: 3346600, member: 11520"] Cool game overall. The group is a lot of fun. I thought the wire riding undead was awesome, even though Gavril didn't accomplish much after the first shot. As for the challenge level, it would be nice to feel a little more success or completion. It bothered me to leave the ruined house in the jungle without really knowing what was going on. We still don't have a full understanding of what the undead meanace from the very begining of the game is about or if it is related to the events at the jungle house or in the mine. Perhaps if all this had occured over the course of four of five weekly face to face session instead of the last 18 months, we would have figured out more mysteries. The slow play speed makes slowly unfolding plots really really slow. We are vanquishing foes and moving forward, but I don't have a great sense of accomplishment. As you know I've stuggled with the same issues in my own game, so I know there are no easy answers. I don't mind getting my ass kicked regularly as long as I survive. I don't know that I agree with your movie analogy on healing. Most films we see the main character take massive damage and then still come back at the end strong. We won't even talk about movie villians. :) However, I do agree with you that being able to heal up completely after every fight doesn't seem quite right. In that sense I am content with the limited healing we have. I do appriecate what you are trying to do with the longer story arcs and deeper plots. That is certainly the type of game I prefer, but having a few more pieces of the puzzle would be nice. Gavril is certainly great fun to play and I hope he isn't too annoying to adventure with. [/QUOTE]
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