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Domhani Bairdéir [OOC]
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<blockquote data-quote="Maidhc O Casain" data-source="post: 4472610" data-attributes="member: 29558"><p>MikeL asked about the re-rolling of failed or poor skill rolls. His supernatural healing ability is enhanced by the proper examination and binding of wounds prior to the use of his power.</p><p></p><p>Failed rolls may be re-rolled after conditions change to provide additional bonuses to the roll (the use of Character Points to buy more skill levels, taking more time, etc.)</p><p></p><p>In the case of examining/binding/preping wounds, I'll rule as follows:</p><p></p><p>In cases where the result is obvious (such as failing the skill roll to bind Dílis' wounds - it would be obvious that she continued to bleed) you may make another attempt immediately but you must take additional time to improve the chances of success (a full turn or more must be used in the attempt, rather than the typical ½ Phase or Full Phase).</p><p></p><p>In cases of a success that is not as good as you would like, you must wait at least a full day (if not more) to determine the effectiveness of your initial binding. (If the bleeding stops and her condition stabilizes, it won't be immediately obvious that Dílis is not recovering as well as you'd like). In fact, I'd say that the more succesful your first attempt is, the more time you'd have to wait to determine that you could have done better.</p><p></p><p>It seems to me that this preserves the internal logic of the skill while still maintaining balance - it prevents numerous re-rolls simply for the purpose of maximizing the bonus to the target number of the power use.</p><p></p><p>Any comments/discussion? Does this seem fair to everyone?</p></blockquote><p></p>
[QUOTE="Maidhc O Casain, post: 4472610, member: 29558"] MikeL asked about the re-rolling of failed or poor skill rolls. His supernatural healing ability is enhanced by the proper examination and binding of wounds prior to the use of his power. Failed rolls may be re-rolled after conditions change to provide additional bonuses to the roll (the use of Character Points to buy more skill levels, taking more time, etc.) In the case of examining/binding/preping wounds, I'll rule as follows: In cases where the result is obvious (such as failing the skill roll to bind Dílis' wounds - it would be obvious that she continued to bleed) you may make another attempt immediately but you must take additional time to improve the chances of success (a full turn or more must be used in the attempt, rather than the typical ½ Phase or Full Phase). In cases of a success that is not as good as you would like, you must wait at least a full day (if not more) to determine the effectiveness of your initial binding. (If the bleeding stops and her condition stabilizes, it won't be immediately obvious that Dílis is not recovering as well as you'd like). In fact, I'd say that the more succesful your first attempt is, the more time you'd have to wait to determine that you could have done better. It seems to me that this preserves the internal logic of the skill while still maintaining balance - it prevents numerous re-rolls simply for the purpose of maximizing the bonus to the target number of the power use. Any comments/discussion? Does this seem fair to everyone? [/QUOTE]
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