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Dominarian Magic (seperating the spells into colors)
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<blockquote data-quote="SteelDraco" data-source="post: 3570361" data-attributes="member: 359"><p>Similar to Nifft's suggestion, there should be some things that all colors should be able to do - the only difference would be the description of how they achieve the effect. Everyone should have some basic attack and defense spells, or they're going to feel out of the loop.</p><p></p><p>In D&D terms, I've always thought that the colors mapped to the schools decently. Evocation magic is almost all Red, Necromancy is Black, Abjuration is mostly going to be White, Blue will get Enchantment and Illusion. Most Transmutation effects are Green, though if you associate air and water magic with Blue, then some of them should go there. Divination will mostly be blue, though white should get some of it as well. Conjuration is strange, since in MtG, all the colors do Conjuration as part of the basic way things work.</p></blockquote><p></p>
[QUOTE="SteelDraco, post: 3570361, member: 359"] Similar to Nifft's suggestion, there should be some things that all colors should be able to do - the only difference would be the description of how they achieve the effect. Everyone should have some basic attack and defense spells, or they're going to feel out of the loop. In D&D terms, I've always thought that the colors mapped to the schools decently. Evocation magic is almost all Red, Necromancy is Black, Abjuration is mostly going to be White, Blue will get Enchantment and Illusion. Most Transmutation effects are Green, though if you associate air and water magic with Blue, then some of them should go there. Divination will mostly be blue, though white should get some of it as well. Conjuration is strange, since in MtG, all the colors do Conjuration as part of the basic way things work. [/QUOTE]
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Dominarian Magic (seperating the spells into colors)
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