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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Dominate Person, Feeblemind, etc..
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<blockquote data-quote="Inconsequenti-AL" data-source="post: 1490245" data-attributes="member: 6584"><p>Dominate is a thorny one. New save if the action is against your nature... Now I'd say fighting is a very familiar activity to your average PC... so arguably not against their nature. Paritcularly if they're ordered to fight someone they didn't like much anyway! </p><p></p><p>Butchering villagers is another difficult one, if I were the BBEG I'd make it look as if the villagers were up to no good... Illusions could be a really useful tool there. No new save if the ranger thinks he's really killing off a village full of demon worshipers? Imagine him finding a village of corpses later, then recalling that he did it and things looked very different. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>However, I'd rule that fighting other PCs generates a new save. It may not be strictly correct, but I think it makes some sense. And it stops players getting really mad at you!</p><p></p><p>Either that or I'd give them some sort of spot/sense motive roll to notice the new armoured fighter was different from the one they killed. Also moves and fights just like their friend...</p><p></p><p>Beware of Magic Circle vs X. If he gets in the AoE of one of them, the domination will no longer apply. That really got me in a fight I ran!</p><p></p><p></p><p>As for the feeblemind I'd let the wizard scoop up the body. Otherwise they'll have to go back, get healed, go back for the body, return again... Same result, but more hassle!</p></blockquote><p></p>
[QUOTE="Inconsequenti-AL, post: 1490245, member: 6584"] Dominate is a thorny one. New save if the action is against your nature... Now I'd say fighting is a very familiar activity to your average PC... so arguably not against their nature. Paritcularly if they're ordered to fight someone they didn't like much anyway! Butchering villagers is another difficult one, if I were the BBEG I'd make it look as if the villagers were up to no good... Illusions could be a really useful tool there. No new save if the ranger thinks he's really killing off a village full of demon worshipers? Imagine him finding a village of corpses later, then recalling that he did it and things looked very different. :) However, I'd rule that fighting other PCs generates a new save. It may not be strictly correct, but I think it makes some sense. And it stops players getting really mad at you! Either that or I'd give them some sort of spot/sense motive roll to notice the new armoured fighter was different from the one they killed. Also moves and fights just like their friend... Beware of Magic Circle vs X. If he gets in the AoE of one of them, the domination will no longer apply. That really got me in a fight I ran! As for the feeblemind I'd let the wizard scoop up the body. Otherwise they'll have to go back, get healed, go back for the body, return again... Same result, but more hassle! [/QUOTE]
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Community
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Dominate Person, Feeblemind, etc..
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