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*Pathfinder & Starfinder
Dominate Person, Feeblemind, etc..
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 1492184" data-attributes="member: 710"><p>The new save does completely end the spell. And usually in these cases, the character gains a bonus to his Saving Throw. </p><p></p><p>It is, I think, completely okay to let the spell break of when the character is ordered to attack party members. Party members are allies. It is against your nature to attack your allies, even if you don`t like them particualarly. </p><p></p><p>For determining if something is against one`s nature, just think about what he did in the past. Did he ever slaughter villagers before ? Yes? Than ordering to do so again might work. If he didn`t, its probably against his nature. </p><p></p><p>And just a rant, or at least critic: </p><p>As much as I like the Dominate spells / power from a story-telling perspective, they are unbalanced if they work to easy. Compare Dominate vs. Desintegrate: On a failed save, the target of a desintegrate is (usually - even with the new damage) dead. This means, he can no longer help the rest of the group (and it might also mean the player has to roll up a new character, or valuable resources must be spend to resurrect him). </p><p>On a failed save, the target of a dominate is controlled by the enemy. This means: he can no longer help the rest of the group. Instead, he fights them! </p><p>So, basically, dominate is something like a combined desintegrate/summon monster, and the summon monster part scales much better than a real summon monster spell, because Summon Monster usually summons creatures of lower CR than the spellcaster who casts the spell, which is usually not the case with Dominate spells (you alway get something that is an appropriate CR for the enemy, because you get the enemy himself!). On top of that, Dominate powers usually last longer than Summon Monster spells. </p><p>In our group, we had several adventures that contained dominating creatures. These were always the most deadly encounters for the players, even though there were encounters with higher EL.</p><p></p><p>Mustrum Ridcully</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 1492184, member: 710"] The new save does completely end the spell. And usually in these cases, the character gains a bonus to his Saving Throw. It is, I think, completely okay to let the spell break of when the character is ordered to attack party members. Party members are allies. It is against your nature to attack your allies, even if you don`t like them particualarly. For determining if something is against one`s nature, just think about what he did in the past. Did he ever slaughter villagers before ? Yes? Than ordering to do so again might work. If he didn`t, its probably against his nature. And just a rant, or at least critic: As much as I like the Dominate spells / power from a story-telling perspective, they are unbalanced if they work to easy. Compare Dominate vs. Desintegrate: On a failed save, the target of a desintegrate is (usually - even with the new damage) dead. This means, he can no longer help the rest of the group (and it might also mean the player has to roll up a new character, or valuable resources must be spend to resurrect him). On a failed save, the target of a dominate is controlled by the enemy. This means: he can no longer help the rest of the group. Instead, he fights them! So, basically, dominate is something like a combined desintegrate/summon monster, and the summon monster part scales much better than a real summon monster spell, because Summon Monster usually summons creatures of lower CR than the spellcaster who casts the spell, which is usually not the case with Dominate spells (you alway get something that is an appropriate CR for the enemy, because you get the enemy himself!). On top of that, Dominate powers usually last longer than Summon Monster spells. In our group, we had several adventures that contained dominating creatures. These were always the most deadly encounters for the players, even though there were encounters with higher EL. Mustrum Ridcully [/QUOTE]
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